Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
Start: | Apr 01,2010 16:00 |
End: | Apr 02,2010 16:00 |
Description: | Caution: Noblemen travel a maximum distance of 15 fields. Players start with increased building levels (HQ 15, Barracks 15, Stable 10, Workshop 2, Smithy 15, Market 5, Farm 22, Warehouse 15, Wall 15, Timber 23, Iron 23, Clay 23, Hiding place 1).
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Player limit: | 100 |
Victory conditions: | |
Speed: | 400 |
Unit speed: | .6 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Mar 29,2010 15:00 |
End: | Apr 01,2010 15:00 |
Description: | Army camp: 20 gold per camp, 30000 points required. 20 armies per camp, each camp's lifespan is 12 hours. Max camps per tribe: 15.
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Player limit: | 100 |
Victory conditions: | |
Speed: | 200 |
Unit speed: | .6 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Mar 29,2010 04:00 |
End: | Mar 29,2010 14:00 |
Description: | Caution: Noblemen travel a maximum distance of 15 fields. Players start with increased building levels (HQ 10, Barracks 10, Stable 5, Workshop 1, Smithy 10, Market 1, Farm 12, Warehouse 10, Wall 10, Timber 15, Iron 15, Clay 15, Hiding place 1). The farm limit is active. Per farm level, 2000 units are supported.
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Player limit: | 100 |
Victory conditions: | |
Speed: | 300 |
Unit speed: | .5 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Mar 28,2010 22:00 |
End: | Mar 29,2010 03:00 |
Description: | Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1). The farm limit is active. Per farm level, 150 units are supported.
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Player limit: | 100 |
Victory conditions: | Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details. |
Speed: | 350 |
Unit speed: | .4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Mar 28,2010 16:00 |
End: | Mar 28,2010 21:00 |
Description: | Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1). The farm limit is active. Per farm level, 150 units are supported.
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Player limit: | 100 |
Victory conditions: | Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details. |
Speed: | 350 |
Unit speed: | .5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Mar 27,2010 15:00 |
End: | Mar 28,2010 15:00 |
Description: | Army camp details: 20 gold per army camp, minimum 40000 points. 20 armies per camp, each camp's lifespan is 3 hours. Max 10 per tribe.
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 400 |
Unit speed: | .6 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Mar 27,2010 04:00 |
End: | Mar 27,2010 14:00 |
Description: | Players start with increased building levels (HQ 10, Barracks 10, Stable 5, Workshop 1, Smithy 10, Market 1, Farm 12, Warehouse 10, Wall 10, Timber 15, Iron 15, Clay 15, Hiding place 1).
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 300 |
Unit speed: | .6 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Mar 26,2010 22:00 |
End: | Mar 27,2010 03:00 |
Description: | The farm limit is active. Per farm level, 150 units are supported.
|
Player limit: | 100 |
Victory conditions: | Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details. |
Speed: | 350 |
Unit speed: | .5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Mar 19,2010 21:00 |
End: | Mar 26,2010 21:00 |
Description: | Army camp details: Each army camp costs 20 gold per camp, and 50k points are required to build an army camp. Camp lifespan is 12 hours, and each camp can hold up to 20 armies. 10 camps maximum per tribe.
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Player limit: | 100 |
Victory conditions: | The Top Tribe Tribe receives 3 Premium Points per player. The Top player receives 10 Premium Points! All players in the top tribe must have at least 5 villages & 40k points at the end of the round to receive the prize. Players found to be breaking the rules are not eligible for a prize. |
Speed: | 70 |
Unit speed: | .8 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Mar 19,2010 15:00 |
End: | Mar 19,2010 20:00 |
Description: | Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1). The farm limit is active. Per farm level, 150 units are supported.
|
Player limit: | 100 |
Victory conditions: | Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details. |
Speed: | 350 |
Unit speed: | .4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
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