Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1408 4 Hour BASH x 400
Start: | Feb 17,2012 20:00 |
End: | Feb 18,2012 00:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- 25 minutes beginner protection.
- No paladin
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1407 10 Hour CLUSTER round x 350.
Start: | Feb 17,2012 09:00 |
End: | Feb 17,2012 19:00 |
Description: | Caution: Noblemen travel a maximum distance of 10 fields.
- 40 minutes beginner protection.
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Barbs and advanced bonus villages grow to 3000 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 500 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 350 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1406 2 day x 200
Start: | Feb 15,2012 08:00 |
End: | Feb 17,2012 08:00 |
Description: | Caution: The farm limit is active. Per farm level, 1500 units are supported.
- 40 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 250 points.
- Coin academy.
- 3-member tribe limit. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Player limit: | 500 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 200 |
Unit speed: | 0.8 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1405 6 hour x 150
Start: | Feb 15,2012 01:00 |
End: | Feb 15,2012 07:00 |
Description: | - Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 60 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- No paladin
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia active to maximum 2 villages. Duration 6.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 150 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1404 King of the Hill x 400
Start: | Feb 14,2012 17:00 |
End: | Feb 14,2012 23:59 |
Description: | Caution: The farm limit is active. Per farm level, 700 units are supported.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 40 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- No paladin
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2000 points.
- Packet academy. Nobleman prices are constant.
- 3-member tribe limit. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 500 |
Victory conditions: | Player to capture and hold THE HILL at the end of the round receives 150 premium points
|
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1403 2 day x 200
Start: | Feb 12,2012 20:00 |
End: | Feb 14,2012 16:00 |
Description: | Caution: The farm limit is active. Per farm level, 1500 units are supported.
- Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
- 40 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 250 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 500 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 200 |
Unit speed: | 0.8 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1402 5 hour BASH round x 350
Start: | Feb 12,2012 14:00 |
End: | Feb 12,2012 19:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 25 minutes beginner protection.
- No paladin
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 150 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 300 |
Victory conditions: | *WINNER* = |
Speed: | 350 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1401 12 hour x 100
Start: | Feb 12,2012 01:00 |
End: | Feb 12,2012 13:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 5 HQ, Level 5 Farm, Level 5 Warehouse, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine.
- 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 5000 points.
- Packet academy.
- 3-member tribe limit. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 500 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 100 |
Unit speed: | 0.4 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1335 1 hour Solo round x 300
Start: | Feb 11,2012 23:00 |
End: | Feb 12,2012 00:00 |
Description: | - Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 20 Stable, Level 1 Workshop.
- 5 minutes beginner protection. Ratio protection active for the first 10 minutes (10 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Packet academy. Nobleman prices are constant.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
|
Player limit: | 500 |
Victory conditions: | |
Speed: | 300 |
Unit speed: | 1 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1399 .NET V .US Friendly Match.
Start: | Feb 11,2012 18:00 |
End: | Feb 11,2012 22:00 |
Description: | - Increased starting build: Level 5 HQ, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 20 minutes beginner protection.
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1000 points.
- Packet academy. Nobleman prices are constant.
- 20-member tribe limit. No attacking tribemates. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Player limit: | 40 |
Victory conditions: | This is a password only round for members of the .net and .us teams. |
Speed: | 350 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |