Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1392 3 day x 250
Start: | Feb 06,2012 01:00 |
End: | Feb 09,2012 01:00 |
Description: | - 40 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 200 points.
- Coin academy.
- 5-member tribe limit.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 4.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 150 premium points
|
Speed: | 250 |
Unit speed: | 0.7 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1391 12 hour CLUSTER ROUND x 350
Start: | Feb 05,2012 12:00 |
End: | Feb 06,2012 00:00 |
Description: | Caution: Noblemen travel a maximum distance of 10 fields.
- 30 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 350 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1390 12 hour x200
Start: | Feb 04,2012 23:00 |
End: | Feb 05,2012 11:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 45 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 200 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1389 .NET v .NL Friendly Match.
Start: | Feb 04,2012 18:00 |
End: | Feb 04,2012 22:00 |
Description: | - Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 25 minutes beginner protection.
- No paladin
- No archers.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 500 points.
- Coin academy.
- 20-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 41 |
Victory conditions: | This is a private Password ONLY round for .NET and .NL team players.
|
Speed: | 350 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1388 4 hour solo raised start.
Start: | Feb 04,2012 13:00 |
End: | Feb 04,2012 17:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
- 20 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 4000 points.
- Packet academy. Nobleman prices are constant.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | *WINNER* = |
Speed: | 400 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1387 12 hour x 100
Start: | Feb 04,2012 00:00 |
End: | Feb 04,2012 12:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 45 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 5000 points.
- Packet academy.
- 3-member tribe limit. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 100 |
Unit speed: | 0.4 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1386 3 hour x 350
Start: | Feb 03,2012 20:00 |
End: | Feb 03,2012 23:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 30 to 50 each time.
- Increased starting build: Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine.
- 25 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 200 points.
- Packet academy. Nobleman prices are constant.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 0.3 hours.
|
Player limit: | 100 |
Victory conditions: | *WINNER* :Adrian D. |
Speed: | 350 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1385 10 hour CONDITIONAL x 350
Start: | Feb 03,2012 09:00 |
End: | Feb 03,2012 19:00 |
Description: | Caution: Noblemen travel a maximum distance of 10 fields.
- 40 minutes beginner protection.
- No paladin
- No archers.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 3000 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 350 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1384 24 hour x300
Start: | Feb 02,2012 08:00 |
End: | Feb 03,2012 08:00 |
Description: | - Increased starting build: Level 4 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe.
- Random starting location.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 300 |
Unit speed: | 0.7 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1383 3 day *NO HAULS* x 400
Start: | Jan 30,2012 01:00 |
End: | Feb 02,2012 07:00 |
Description: | - Increased starting build: Level 10 HQ, Level 10 Farm, Level 10 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 60 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- Coin academy.
- 2-member tribe limit.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 250 premium points
|
Speed: | 400 |
Unit speed: | 0.7 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |