Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1130 15 hr x 200 Raised Start.
Start: | Sep 03,2011 22:00 |
End: | Sep 04,2011 13:00 |
Description: | Caution: Noblemen travel a maximum distance of 300 fields. The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 2 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine, Level 1 Statue.
- 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 50ms. Support gap 50ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 200 |
Unit speed: | 0.3 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1129 1 v1 Half price nobles.
Start: | Sep 03,2011 18:00 |
End: | Sep 03,2011 21:00 |
Description: | Caution: Noblemen travel a maximum distance of 300 fields. Noblemen reduce loyalty by 25 to 40 each time.
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 20 Stable, Level 1 Workshop.
- 20 minutes beginner protection. Ratio protection active for the first 30 minutes (10 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 4000 points.
- Packet academy. Nobleman prices are constant.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 100ms. Support gap 100ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 300 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1128 5 hour cat round x400
Start: | Sep 03,2011 12:00 |
End: | Sep 03,2011 17:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- No paladin
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.Top player receives 100 premium points
|
Speed: | 400 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1127 12 Hour Cluster.
Start: | Sep 02,2011 23:00 |
End: | Sep 03,2011 11:00 |
Description: | Caution: Noblemen travel a maximum distance of 15 fields.
- 30 minutes beginner protection. Ratio protection active for the first 5 hours, 20 minutes (10 per cent).
- No paladin
- No archers.
- Simple tech smithy.
- Barbs and bonus villages grow to 1000 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 350 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1126 3 Hour x 350 . 20 Tribe limit .
Start: | Sep 02,2011 19:00 |
End: | Sep 02,2011 22:00 |
Description: | Caution: Noblemen travel a maximum distance of 300 fields. The farm limit is active. Per farm level, 150 units are supported.
- Increased starting build: Level 21 HQ, Level 15 Farm, Level 15 Warehouse, Level 1 Rally point, Level 15 Barracks, Level 15 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 15 Stable, Level 1 Statue.
- 20 minutes beginner protection. Ratio protection active for the first 30 minutes (10 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- Packet academy.
- 20-member tribe limit. No attacking tribemates. No outside support.
- Ability to choose starting direction.
- Militia not active.
- Attack gap 50ms. Support gap 50ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 350 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1125 7-hour bash, no nobling
Start: | Sep 02,2011 11:00 |
End: | Sep 02,2011 18:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- 25 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and bonus villages grow to 1500 points.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 6.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player (in Opponents Defeated as Attacker) receives 100 premium points
Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details. |
Speed: | 350 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1124 Midweek round
Start: | Aug 29,2011 10:00 |
End: | Sep 02,2011 10:00 |
Description: | - 120 minutes beginner protection. Ratio protection active for the first 12 hours (10 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1000 points.
- Coin academy.
- 5-member tribe limit.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 50ms. Support gap 50ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 120 |
Unit speed: | 0.5 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1123 12 hour x100
Start: | Aug 28,2011 21:00 |
End: | Aug 29,2011 09:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 1 Rally point, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 5000 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 50ms. Support gap 50ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 100 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1122 6 Hour x 380
Start: | Aug 28,2011 14:00 |
End: | Aug 28,2011 20:00 |
Description: | Caution: Noblemen travel a maximum distance of 300 fields. The farm limit is active. Per farm level, 150 units are supported.
- 10 minutes beginner protection. Ratio protection active for the first 30 minutes (10 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2000 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 50ms. Support gap 50ms.
|
Player limit: | 100 |
Victory conditions: | Top player (in Opponents Defeated as Attacker) receives 100 premium points
|
Speed: | 380 |
Unit speed: | 0.3 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1121 1 hour - 1 v1 - No Hauls- No Noble Restart.
Start: | Aug 28,2011 12:00 |
End: | Aug 28,2011 13:00 |
Description: | Caution: Noblemen travel a maximum distance of 200 fields. The farm limit is active. Per farm level, 150 units are supported. Noblemen reduce loyalty by 15 to 45 each time.
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 20 Stable, Level 1 Workshop.
- 5 minutes beginner protection. Ratio protection active for the first 10 minutes (10 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 4000 points.
- Packet academy. Nobleman prices are constant.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
- Attack gap 100ms. Support gap 100ms.
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 300 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |