Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [607] >609< [611] ... [619]

#117 Round 113

Start: Oct 25,2008 09:00
End: Oct 26,2008 17:00
Description: No paladin, no archers, academy and packages, constant noble cost, 1 tech per unit, tribe limit 5, growing bonus villages, tribe lock, no outside support, cannot attack own tribe.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: .4
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#116 Round 112 BASH

Start: Oct 24,2008 18:00
End: Oct 24,2008 23:00
Description: No paladin, no archers, coins, 1 tech per unit, tribe limit 3, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode.
Player limit: 75
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#115 Round 111 CAT

Start: Oct 24,2008 15:00
End: Oct 24,2008 17:00
Description: Paladin, no archers, coins, 10 techs per unit, no tribes, no morale, no account sitting, no sleep mode.
Player limit: 50
Victory conditions: To catapult your opponents village. The player with the highest point village wins. No nobling - one village per player.
Speed: 400
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#114 Round 110

Start: Oct 21,2008 09:00
End: Oct 24,2008 13:00
Description: Paladin, Archers, coins, 1 tech per unit, tribe limit 7, growing bonus villages, tribe lock, no outside support, cannot attack own tribe.
Player limit: 100
Victory conditions:
Speed: 250
Unit speed: .6
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#113 Round 109 BASH

Start: Oct 20,2008 14:00
End: Oct 20,2008 19:00
Description: No paladin, no archers, coins, 1 tech per unit, tribe limit 3, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode.
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#112 Round 108

Start: Oct 19,2008 15:00
End: Oct 20,2008 13:00
Description: No paladin, no archers, academy and packages, constant noble cost, 1 tech per unit, tribe limit 5, growing bonus villages, tribe lock, no outside support, cannot attack own tribe.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: .4
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#111 Round 107

Start: Oct 18,2008 09:00
End: Oct 19,2008 13:00
Description: No paladin, no archers, coins, 1 tech per unit, tribe limit 10, growing bonus villages, tribe lock, no outside support, cannot attack own tribe.
Player limit: 100
Victory conditions: A tribe has to capture and hold the 2 extra large bonus villages for 6 hours to win.
Speed: 400
Unit speed: .4
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#110 Round 106

Start: Oct 17,2008 14:00
End: Oct 17,2008 19:00
Description: No paladin, no archers, coins, 1 tech per unit, tribe limit 5, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode.
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 3000 total at level 30 farm. More than that fights with reduced efficiency.
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#109 Round 105

Start: Oct 16,2008 18:00
End: Oct 17,2008 13:00
Description: No paladin, no archers, coins, 1 tech per unit, tribe limit 10, growing bonus villages, tribe lock, no outside support, cannot attack own tribe.
Player limit: 100
Victory conditions:
Speed: 300
Unit speed: .4
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#108 Round 104

Start: Oct 13,2008 13:00
End: Oct 16,2008 15:43
Description: No paladin, archers, coins, 4 techs per unit, tribe limit 10, growing bonus villages plus extra large villages, tribe lock, no outside support, cannot attack own tribe.
Player limit: 100
Victory conditions:
Speed: 200
Unit speed: .6
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated