Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
Start: | Oct 25,2008 09:00 |
End: | Oct 26,2008 17:00 |
Description: | No paladin, no archers, academy and packages, constant noble cost, 1 tech per unit, tribe limit 5, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. |
Player limit: | 100 |
Victory conditions: | |
Speed: | 400 |
Unit speed: | .4 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Oct 24,2008 18:00 |
End: | Oct 24,2008 23:00 |
Description: | No paladin, no archers, coins, 1 tech per unit, tribe limit 3, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode. |
Player limit: | 75 |
Victory conditions: | Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. |
Speed: | 350 |
Unit speed: | .4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Oct 24,2008 15:00 |
End: | Oct 24,2008 17:00 |
Description: | Paladin, no archers, coins, 10 techs per unit, no tribes, no morale, no account sitting, no sleep mode. |
Player limit: | 50 |
Victory conditions: | To catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. |
Speed: | 400 |
Unit speed: | .4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Oct 21,2008 09:00 |
End: | Oct 24,2008 13:00 |
Description: | Paladin, Archers, coins, 1 tech per unit, tribe limit 7, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. |
Player limit: | 100 |
Victory conditions: | |
Speed: | 250 |
Unit speed: | .6 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Oct 20,2008 14:00 |
End: | Oct 20,2008 19:00 |
Description: | No paladin, no archers, coins, 1 tech per unit, tribe limit 3, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode. |
Player limit: | 100 |
Victory conditions: | Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. |
Speed: | 350 |
Unit speed: | .4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Oct 19,2008 15:00 |
End: | Oct 20,2008 13:00 |
Description: | No paladin, no archers, academy and packages, constant noble cost, 1 tech per unit, tribe limit 5, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. |
Player limit: | 100 |
Victory conditions: | |
Speed: | 400 |
Unit speed: | .4 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Oct 18,2008 09:00 |
End: | Oct 19,2008 13:00 |
Description: | No paladin, no archers, coins, 1 tech per unit, tribe limit 10, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. |
Player limit: | 100 |
Victory conditions: | A tribe has to capture and hold the 2 extra large bonus villages for 6 hours to win. |
Speed: | 400 |
Unit speed: | .4 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Oct 17,2008 14:00 |
End: | Oct 17,2008 19:00 |
Description: | No paladin, no archers, coins, 1 tech per unit, tribe limit 5, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode. |
Player limit: | 100 |
Victory conditions: | Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 3000 total at level 30 farm. More than that fights with reduced efficiency. |
Speed: | 350 |
Unit speed: | .4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Oct 16,2008 18:00 |
End: | Oct 17,2008 13:00 |
Description: | No paladin, no archers, coins, 1 tech per unit, tribe limit 10, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. |
Player limit: | 100 |
Victory conditions: | |
Speed: | 300 |
Unit speed: | .4 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Oct 13,2008 13:00 |
End: | Oct 16,2008 15:43 |
Description: | No paladin, archers, coins, 4 techs per unit, tribe limit 10, growing bonus villages plus extra large villages, tribe lock, no outside support, cannot attack own tribe. |
Player limit: | 100 |
Victory conditions: | |
Speed: | 200 |
Unit speed: | .6 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
This site is protected by hCaptcha and its Privacy Policy and Terms of Service apply.