Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [540] >542< [544] ... [633]

#976 24-hour cluster round, no sleep

Start: Apr 21,2011 14:00
End: Apr 22,2011 14:00
Description: Caution: Noblemen travel a maximum distance of 15 fields. Ratio protection active for the first 16 hours of the round.
  • 20 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • Simple tech smithy.
  • Barbs and bonus villages grow to 3000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Top player receives 100 premium points
Speed: 300
Unit speed: .7
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#975 16 hours of constant nobles

Start: Apr 20,2011 21:00
End: Apr 21,2011 13:00
Description: Ratio protection active for the first 8 hours. Players start with increased building levels: 10 wood, 10 clay, 10 iron.
  • 10 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 4000 points.
  • Packet academy. Nobleman prices are constant.
  • 5-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Top player receives 100 premium points
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#974 7-hour cat round

Start: Apr 20,2011 13:00
End: Apr 20,2011 20:00
Description: The farm limit is active. Per farm level, 150 units are supported.
  • 15 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Barbs and bonus villages grow to 2500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Top player receives 100 premium points
Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#973 48 hours of 200x

Start: Apr 18,2011 12:00
End: Apr 20,2011 12:00
Description: Ratio protection active for the first 36 hours - 10%. The farm limit is active. Per farm level, 1000 units are supported.
  • 30 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1000 points.
  • Coin academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Top player receives 100 premium points
Speed: 200
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#972 7-hour bash, no nobling

Start: Apr 18,2011 04:00
End: Apr 18,2011 11:00
Description: The farm limit is active. Per farm level, 150 units are supported.
  • 25 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Top player in ODA receives 100 premium points

Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 350
Unit speed: .5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#971 Weekend round

Start: Apr 16,2011 15:00
End: Apr 18,2011 03:00
Description: Ratio protection: 10%, active for the first 24 hours of the round

  • 30 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 3000 points.
  • Coin academy.
  • 5-member tribe limit.
  • Random starting location.
Player limit: 100
Victory conditions: Top player receives 100 premium points
Speed: 250
Unit speed: 1
Sleep mode: Yes
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#970 Week-long round

Start: Apr 09,2011 14:00
End: Apr 16,2011 14:00
Description: 50ms attack and support gap. Ratio protection is enabled for the first 4 days of the round (at 10%).
  • Elevated building levels at the start (10 wood, 10 iron, 10 clay, 3 HQ).
  • 60 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 500 points.
  • Coin academy.
  • 12-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Top player receives 400 premium points! Players in the top tribe receive 30 premium points each.
Note: Players in the top tribe must be in the top 50 players and have at least 4 villages to receive a prize.
Speed: 80
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#969 12 hours of 300x

Start: Apr 09,2011 01:00
End: Apr 09,2011 13:00
Description: Ratio protection enabled for the first 6 hours (10%).
  • 20 minutes beginner protection.
  • No paladin.
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • No bonus villages. Barbs grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Top player receives 100 premium points
Speed: 300
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#968 7-hours of 400x

Start: Apr 08,2011 17:00
End: Apr 09,2011 00:00
Description: Ratio protection enabled for the first 3 hours of the round (10%). The farm limit is active. Per farm level, 800 units are supported.
  • 15 minutes beginner protection.
  • No paladin.
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
Player limit: 100
Victory conditions: Top player receives 100 premium points
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#967 Midweek round

Start: Apr 05,2011 16:00
End: Apr 08,2011 16:00
Description: 100ms attack and support gap. The farm limit is active. Per farm level, 1500 units are supported. Ratio protection is active for the first 36 hours of the round (10%).
  • 40 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Coin academy.
  • 10-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Top player receives 100 premium points
Speed: 150
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated