Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [542] >544< [546] ... [617]

#788 26-hours of 400x - Constant Prices

Start: Sep 04,2010 10:00
End: Sep 05,2010 12:00
Description: The farm limit is active. Per farm level, 300 units are supported.
  • 15 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 3000 points.
  • Packet academy. Nobleman prices are constant. Warning: noble prices not standard
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: .5
Sleep mode: Yes
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#787 12-hour Cluster

Start: Sep 03,2010 21:00
End: Sep 04,2010 09:00
Description: Caution: Noblemen travel a maximum distance of 15 fields.
  • 20 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Barbs and bonus villages grow to 3000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 350
Unit speed: 0.5
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#785 23.5-hour Church Round

Start: Sep 02,2010 20:30
End: Sep 03,2010 20:00
Description: Players start with increased building levels (HQ 15, Barracks 15, Stable 10, Workshop 2, Smithy 15, Market 5, Farm 22, Warehouse 15, Wall 15, Timber 23, Iron 23, Clay 23, Hiding place 1).
  • 15 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 300
Unit speed: .6
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#784 King of the Hills! - Pilot

Start: Sep 02,2010 10:00
End: Sep 02,2010 19:30
Description: Please see the forum thread
Player limit: 100
Victory conditions: Hold the most "Hills" at the time of Round Closing. In the event of a tie for 'most Hills', the player with the highest Opponents Defeated as Attacker score will receive the prize.
Speed: 1
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#783 12-hours of 400x

Start: Sep 01,2010 21:00
End: Sep 02,2010 09:00
Description:
  • 10 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 4000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#782 24-hour No Milliseconds

Start: Aug 31,2010 20:00
End: Sep 01,2010 20:00
Description: See Forum Post
Player limit: 100
Victory conditions:
Speed: 250
Unit speed: 0.6
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#781 5-hour BASH - no nobling

Start: Aug 31,2010 14:00
End: Aug 31,2010 19:00
Description:
    Caution: No nobling
    Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
    The farm limit is active. Per farm level, 300 units are supported.
    • 25 minutes beginner protection.
    • No paladin.
    • No archers.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and bonus villages grow to 1500 points.
    • Coin academy.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
Player limit: 100
Victory conditions: Bash round. The player with the highest Most Opponents Defeated as Attacker score wins the round. Details.
Speed: 400
Unit speed: .5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#780 10-hour Cluster

Start: Aug 31,2010 03:00
End: Aug 31,2010 13:00
Description:
    Caution: Noblemen travel a maximum distance of 15 fields.
    • 10 minutes beginner protection.
    • Paladin active (no items).
    • Archers on.
    • Simple tech smithy.
    • Barbs and bonus villages grow to 3000 points.
    • Coin academy.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 300
Unit speed: .7
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#779 24-hours of 350x

Start: Aug 30,2010 02:00
End: Aug 31,2010 02:00
Description:
  • 30 minutes beginner protection.
  • No paladin.
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 350
Unit speed: .6
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#778 5-hour BASH

Start: Aug 29,2010 20:00
End: Aug 30,2010 01:00
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 100 units are supported.
  • 20 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Bash round. Most Opponents Defeated as Attacker wins the round. Details.
Speed: 350
Unit speed: .5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated