Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

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#818 2-day cluster - prize

Start: Oct 03,2010 15:00
End: Oct 05,2010 15:00
Description: Caution: Noblemen travel a maximum distance of 15 fields.
  • 30 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 3000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Top player receives 200 premium points
Speed: 200
Unit speed: .6
Sleep mode: Yes
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#817 6 hours of 400x - constant nobles

Start: Oct 03,2010 08:00
End: Oct 03,2010 14:00
Description:
  • 15 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#816 5-hour bash, no nobling

Start: Oct 03,2010 02:00
End: Oct 03,2010 07:00
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
  • 25 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 400
Unit speed: .5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#815 2-day No Milliseconds Round

Start: Oct 01,2010 01:00
End: Oct 03,2010 01:00
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).

Milliseconds Off - Attacks arriving at the same second will arrive in the order they were sent.
  • 10 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • 15-tech smithy (3 levels per technology).
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Coin academy.
  • No tribe member limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
Player limit: 100
Victory conditions:
Speed: 150
Unit speed: 0.8
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#814 King of the Hills

Start: Sep 30,2010 15:00
End: Oct 01,2010 00:30
Description: Please see the forum thread
Player limit: 100
Victory conditions: Hold the most "Hills" at the time of Round Closing. In the event of a tie for 'most Hills', the player with the highest Opponents Defeated as Attacker score will receive the prize.
Speed: 1
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#813 3 days, farm limit - prize

Start: Sep 27,2010 14:00
End: Sep 30,2010 14:00
Description: The farm limit is active. Per farm level, 1500 units are supported.
  • 40 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
Player limit: 100
Victory conditions: Top player receives 200 premium points!
Speed: 150
Unit speed: .8
Sleep mode: Yes
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#812 5-hour CAT round

Start: Sep 27,2010 08:00
End: Sep 27,2010 13:00
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
  • 15 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Barbs and bonus villages grow to 2500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#811 7-hour bash, no nobling

Start: Sep 27,2010 00:00
End: Sep 27,2010 07:00
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
  • 25 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 350
Unit speed: .5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#810 10 hours of 400x

Start: Sep 26,2010 13:00
End: Sep 26,2010 23:00
Description:
  • 15 minutes beginner protection.
  • No paladin.
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 4000 points.
  • Coin academy.
  • 2-member tribe limit.
  • Random starting location.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#809 24 hours of constant nobles, no sleep

Start: Sep 25,2010 12:00
End: Sep 26,2010 12:00
Description:
  • 30 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1000 points.
  • Packet academy. Nobleman prices are constant.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 250
Unit speed: .8
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated