Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1559 Capture the Queens!
Start: | Jun 04,2012 10:00 |
End: | Jun 04,2012 18:00 |
Description: | Caution: The farm limit is active. Per farm level, 700 units are supported.
- 40 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- No paladin
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2000 points.
- Coin academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | Some time after 12:00pm seven super villages will start to appear on the map named after Queens. The tribe to capture and hold the majority of 'Queen Villages' by the end of the round is the winner.(In case of a draw the tribe with the most villages/points wins.) Top tribe receives 100 premium points each SUPER VILLAGES SO FAR :Name: QUEEN ELIZABETH ICoordinate: 500|499Name: QUEEN MARY Coordinate: 499|475Name: QUEEN VICTORIA
Coordinate: 499|524Name: QUEEN VASHTI
Coordinate: 480|500Name: QUEEN ELIZABETH II
Coordinate: 520|501Name: QUEEN ASTRID
Coordinate: 499|499Name: QUEEN ANNE
Coordinate: 496|501 |
Speed: | 300 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1558 6 hour BASH round.
Start: | Jun 04,2012 03:00 |
End: | Jun 04,2012 09:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- 25 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.Top player receives 100 premium points
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Speed: | 350 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1557 First to 10k x 375
Start: | Jun 03,2012 22:00 |
End: | Jun 04,2012 02:21 |
Description: | Caution: No nobling.
- 5 minutes beginner protection. Ratio protection active for the first 10 minutes (10 per cent).
- No paladin
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- 1-member tribe limit. No outside support.
- Random starting location.
- Militia not active.
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Victory conditions: | First player to 10,000 points.
*WINNER* = |
Speed: | 375 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1556 5 hour x 300
Start: | Jun 03,2012 16:00 |
End: | Jun 03,2012 21:00 |
Description: | - 15 minutes beginner protection.
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 3000 points.
- Packet academy. Nobleman prices are constant.
- 3-member tribe limit. No outside support.
- Ability to choose starting direction.
- Militia not active.
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Victory conditions: | Top player receives 100 premium points
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Speed: | 300 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1555 3 HOUR x 400
Start: | Jun 03,2012 12:00 |
End: | Jun 03,2012 15:00 |
Description: | - Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
- 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
- Paladin active (no items)
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 4000 points.
- Packet academy. Nobleman prices are constant.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1554 12 hours x 100
Start: | Jun 03,2012 00:00 |
End: | Jun 03,2012 11:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
- 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 5000 points.
- Packet academy.
- 3-member tribe limit. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Player limit: | 200 |
Victory conditions: | Top player receives 100 premium points
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Speed: | 100 |
Unit speed: | 0.4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1553 *NO HAULS* - 2 village start x 400
Start: | Jun 02,2012 13:00 |
End: | Jun 02,2012 23:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported. *NO HAULS*2 village start.
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 20 Market, Level 20 Stable, Level 10 Wall, Level 1 Workshop, Level 2 Academy.
- 45 minutes beginner protection. Ratio protection active for the first 5 hours, 40 minutes (10 per cent).
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- No extra barbarian villages are created. Barbs and advanced bonus villages grow to 3000 points.
- Packet academy. Nobleman prices are constant.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Player limit: | 200 |
Victory conditions: | Top player receives 100 premium points
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Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1552 24 hour x 300
Start: | Jun 01,2012 12:00 |
End: | Jun 02,2012 12:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
- 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 5000 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Victory conditions: | Top player receives 100 premium points
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Speed: | 300 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1551 24 hour x 300
Start: | May 31,2012 11:00 |
End: | Jun 01,2012 11:00 |
Description: | - Increased starting build: Level 4 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 40 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- No paladin
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Player limit: | 200 |
Victory conditions: | Top player receives 100 premium points
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Speed: | 300 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1550 24 hour x 250
Start: | May 30,2012 10:00 |
End: | May 31,2012 10:00 |
Description: | - 30 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
- No paladin
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2250 points.
- Coin academy.
- 2-member tribe limit.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Player limit: | 200 |
Victory conditions: | Top player receives 100 premium points
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Speed: | 250 |
Unit speed: | 0.5 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |