Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
Start: | Nov 21,2008 11:00 |
End: | Nov 21,2008 16:00 |
Description: | Paladin, no archers, coins, 10 techs per unit, tribe limit 1 (free for all), no morale, no account sitting, no sleep mode. |
Player limit: | 100 |
Victory conditions: | Catapult your opponents village. The player with the highest point village wins.No nobling - one village per player. |
Speed: | 350 |
Unit speed: | .4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Nov 21,2008 05:00 |
End: | Nov 21,2008 10:00 |
Description: | No paladin, no archers, coins, 1 tech per unit, tribe limit 3, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode |
Player limit: | 100 |
Victory conditions: | Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. |
Speed: | 350 |
Unit speed: | .4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Nov 20,2008 22:00 |
End: | Nov 21,2008 04:00 |
Description: | Paladin, no archers, coins, 10 techs per unit, tribe limit 1 (free for all), no morale, no account sitting, no sleep mode. |
Player limit: | 100 |
Victory conditions: | Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. |
Speed: | 350 |
Unit speed: | .4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Nov 20,2008 16:00 |
End: | Nov 20,2008 21:00 |
Description: | No paladin, no archers, coins, 1 tech per unit, tribe limit 3, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode |
Player limit: | 100 |
Victory conditions: | Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. |
Speed: | 350 |
Unit speed: | .4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Nov 17,2008 15:00 |
End: | Nov 20,2008 15:00 |
Description: | Max nobling distance - 15 fields. No paladin, no archers, coins, 1 tech per unit, tribe limit 7, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. |
Player limit: | 100 |
Victory conditions: | The winning tribe gets 10 premium points per member. |
Speed: | 250 |
Unit speed: | .6 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Nov 16,2008 14:00 |
End: | Nov 17,2008 14:00 |
Description: | No paladin, no archers, coins, 1 tech per unit, tribe limit 5, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. |
Player limit: | 100 |
Victory conditions: | Max nobling distance - 10 fields. Extra large 'cheat' bonus villages. Some with level 40 barracks, 30 stable. Some with level 40 resource mines. |
Speed: | 400 |
Unit speed: | .4 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Nov 16,2008 09:00 |
End: | Nov 16,2008 13:00 |
Description: | No paladin, no archers, coins, 1 tech per unit, tribe limit 3, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode |
Player limit: | 100 |
Victory conditions: | Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. |
Speed: | 350 |
Unit speed: | .4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Nov 16,2008 03:00 |
End: | Nov 16,2008 08:00 |
Description: | Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. |
Player limit: | 75 |
Victory conditions: | Paladin, no archers, coins, 10 techs per unit, tribe limit 1 (free for all), no morale, no account sitting, no sleep mode. |
Speed: | 350 |
Unit speed: | .4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Nov 15,2008 02:00 |
End: | Nov 15,2008 07:00 |
Description: | No paladin, no archers, coins, 1 tech per unit, tribe limit 3, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode |
Player limit: | 50 |
Victory conditions: | http://forum.tribalwars.net/showthread.php?t=97312 |
Speed: | 350 |
Unit speed: | .4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Nov 14,2008 08:00 |
End: | Nov 14,2008 23:00 |
Description: | No paladin, no archers, academy and packages, constant noble cost, 1 tech per unit, tribe limit 5, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. |
Player limit: | 100 |
Victory conditions: | |
Speed: | 400 |
Unit speed: | .4 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
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