Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [615] >617< [619] ... [630]

#147 Round 141 CAT

Start: Nov 21,2008 11:00
End: Nov 21,2008 16:00
Description: Paladin, no archers, coins, 10 techs per unit, tribe limit 1 (free for all), no morale, no account sitting, no sleep mode.
Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins.No nobling - one village per player.
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#146 Round 140 BASH

Start: Nov 21,2008 05:00
End: Nov 21,2008 10:00
Description: No paladin, no archers, coins, 1 tech per unit, tribe limit 3, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#145 Round 139 CAT

Start: Nov 20,2008 22:00
End: Nov 21,2008 04:00
Description: Paladin, no archers, coins, 10 techs per unit, tribe limit 1 (free for all), no morale, no account sitting, no sleep mode.
Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player.
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#144 Round 138 BASH

Start: Nov 20,2008 16:00
End: Nov 20,2008 21:00
Description: No paladin, no archers, coins, 1 tech per unit, tribe limit 3, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#143 Round 137 PREM

Start: Nov 17,2008 15:00
End: Nov 20,2008 15:00
Description: Max nobling distance - 15 fields. No paladin, no archers, coins, 1 tech per unit, tribe limit 7, growing bonus villages, tribe lock, no outside support, cannot attack own tribe.
Player limit: 100
Victory conditions: The winning tribe gets 10 premium points per member.
Speed: 250
Unit speed: .6
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#142 Round 136 CLUSTER

Start: Nov 16,2008 14:00
End: Nov 17,2008 14:00
Description: No paladin, no archers, coins, 1 tech per unit, tribe limit 5, growing bonus villages, tribe lock, no outside support, cannot attack own tribe.
Player limit: 100
Victory conditions: Max nobling distance - 10 fields. Extra large 'cheat' bonus villages. Some with level 40 barracks, 30 stable. Some with level 40 resource mines.
Speed: 400
Unit speed: .4
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#141 Round 135 BASH

Start: Nov 16,2008 09:00
End: Nov 16,2008 13:00
Description: No paladin, no archers, coins, 1 tech per unit, tribe limit 3, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#140 Round 134 CAT

Start: Nov 16,2008 03:00
End: Nov 16,2008 08:00
Description: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player.
Player limit: 75
Victory conditions: Paladin, no archers, coins, 10 techs per unit, tribe limit 1 (free for all), no morale, no account sitting, no sleep mode.
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#137 Round 132 BASH

Start: Nov 15,2008 02:00
End: Nov 15,2008 07:00
Description: No paladin, no archers, coins, 1 tech per unit, tribe limit 3, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode
Player limit: 50
Victory conditions: http://forum.tribalwars.net/showthread.php?t=97312
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#136 Round 131

Start: Nov 14,2008 08:00
End: Nov 14,2008 23:00
Description: No paladin, no archers, academy and packages, constant noble cost, 1 tech per unit, tribe limit 5, growing bonus villages, tribe lock, no outside support, cannot attack own tribe.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: .4
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated