Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [603] >605< [607] ... [619]

#163 Round 154

Start: Dec 22,2008 13:00
End: Dec 23,2008 23:30
Description: No paladin, no archers, coins, 1 tech per unit, tribe limit 5, growing bonus villages, no tribe lock.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: .4
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#162 Round 153 BASH

Start: Dec 22,2008 07:00
End: Dec 22,2008 12:00
Description: No paladin, no archers, coins, 1 tech per unit, tribe limit 3, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Details
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#161 Round 152 CAT

Start: Dec 22,2008 01:00
End: Dec 22,2008 06:00
Description: Paladin, no archers, coins, 10 techs per unit, tribe limit 3, no morale, no account sitting, no sleep mode.
Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins.No nobling - one village per player.
Details
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#160 Round 151

Start: Dec 20,2008 12:30
End: Dec 21,2008 23:30
Description: No paladin, archers, academy and packages, constant noble cost, 1 tech per unit, tribe limit 7, growing bonus villages, tribe lock, no outside support, cannot attack own tribe.
Player limit: 150
Victory conditions:
Speed: 350
Unit speed: .4
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#157 Round 150 CAT

Start: Dec 20,2008 03:00
End: Dec 20,2008 09:00
Description: Paladin, no archers, coins, 10 techs per unit, tribe limit 1 (free for all), no morale, no account sitting, no sleep mode.
Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins.No nobling - one village per player.
Details
Speed: 330
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#156 Round 149 CAT

Start: Dec 19,2008 20:00
End: Dec 20,2008 02:00
Description: Paladin, no archers, coins, 10 techs per unit, tribe limit 1 (free for all), no morale, no account sitting, no sleep mode.
Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins.No nobling - one village per player.
Details
Speed: 400
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#154 Round 148 BASH

Start: Dec 19,2008 13:00
End: Dec 19,2008 19:00
Description: No paladin, no archers, coins, 1 tech per unit, tribe limit 3, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Details
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#153 Round 147 BASH

Start: Dec 19,2008 06:00
End: Dec 19,2008 11:00
Description: No paladin, no archers, coins, 1 tech per unit, tribe limit 3, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Details
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#152 Round 146 CAT

Start: Dec 18,2008 23:00
End: Dec 19,2008 05:00
Description: Paladin, no archers, coins, 10 techs per unit, tribe limit 1 (free for all), no morale, no account sitting, no sleep mode.
Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins.No nobling - one village per player.
Details
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#151 Round 145 CLUSTER

Start: Dec 16,2008 13:00
End: Dec 18,2008 20:00
Description: No paladin, no archers, coins, 1 tech per unit, tribe limit 5, growing bonus villages.

Max nobling distance - 10 fields. Extra large 'cheat' bonus villages. Some with level 40 barracks, 30 stable, 35 farm. Some with level 40 resource mines.
Details
Player limit: 100
Victory conditions:
Speed: 250
Unit speed: .4
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated