Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

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#613 Midweek 150x

Start: Mar 08,2010 11:00
End: Mar 12,2010 11:00
Description:
  • 40 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Coin academy.
  • 7-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 150
Unit speed: .6
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#612 10-hour conditional win round

Start: Mar 08,2010 00:00
End: Mar 08,2010 10:00
Description:
  • 20 minutes beginner protection.
  • No paladin.
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 2000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round.
Speed: 300
Unit speed: .5
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#611 7-hour bash, no nobling

Start: Mar 07,2010 16:00
End: Mar 07,2010 23:00
Description: The farm limit is active. Per farm level, 150 units are supported.
  • 20 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 2000 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 350
Unit speed: .5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#610 24-hour cluster

Start: Mar 06,2010 15:00
End: Mar 07,2010 15:00
Description: Caution: Noblemen travel a maximum distance of 15 fields.
  • 20 minutes beginner protection.
  • No paladin.
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy. Nobleman prices are constant.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 300
Unit speed: .7
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#609 8 hours of 400, cheap nobles

Start: Mar 06,2010 06:00
End: Mar 06,2010 14:00
Description: Players start with increased building levels (HQ 10, Barracks 10, Stable 5, Workshop 1, Smithy 10, Market 1, Farm 12, Warehouse 10, Wall 10, Timber 15, Iron 15, Clay 15, Hiding place 1).
  • 15 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Coin academy. Noblemen cost 1/4 the normal amount
  • 5-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.7
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#608 5-hour cat round

Start: Mar 06,2010 00:00
End: Mar 06,2010 05:00
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
  • 15 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Barbs and bonus villages grow to 2000 points.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#607 10-hour cluster

Start: Mar 05,2010 13:00
End: Mar 05,2010 23:00
Description: Caution: Noblemen travel a maximum distance of 15 fields.
Players start with increased building levels (HQ 15, Barracks 15, Stable 10, Workshop 2, Smithy 15, Market 5, Farm 22, Warehouse 15, Wall 15, Timber 23, Iron 23, Clay 23, Hiding place 1).
  • 15 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • Simple tech smithy.
  • Barbs and bonus villages grow to 3000 points.
  • Coin academy. Nobleman prices are constant.
  • 4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 300
Unit speed: .5
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#606 6-hour bash, no nobling

Start: Mar 05,2010 06:00
End: Mar 05,2010 12:00
Description: The farm limit is active. Per farm level, 150 units are supported.
  • 25 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 400
Unit speed: .5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#605 10-hour cluster, farm limit active

Start: Mar 04,2010 19:00
End: Mar 05,2010 05:00
Description: Caution: Noblemen travel a maximum distance of 15 fields.
Players start with increased building levels (HQ 10, Barracks 10, Stable 5, Workshop 1, Smithy 10, Market 1, Farm 12, Warehouse 10, Wall 10, Timber 15, Iron 15, Clay 15, Hiding place 1).
The farm limit is active. Per farm level, 2000 units are supported.
  • 15 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 300
Unit speed: .6
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#604 48 hours of 300

Start: Mar 02,2010 18:00
End: Mar 04,2010 18:00
Description: Players start with increased building levels (HQ 10, Barracks 10, Stable 5, Workshop 1, Smithy 10, Market 1, Farm 12, Warehouse 10, Wall 10, Timber 15, Iron 15, Clay 15, Hiding place 1).
  • 15 minutes beginner protection.
  • No paladin.
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 300
Unit speed: .6
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated