Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1299 1 hour x 300
Start: | Dec 05,2011 14:00 |
End: | Dec 05,2011 15:00 |
Description: | - Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 20 Stable, Level 1 Workshop.
- 5 minutes beginner protection. Ratio protection active for the first 10 minutes (10 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Packet academy. Nobleman prices are constant.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
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Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 300 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1298 12 hour x 200
Start: | Dec 05,2011 01:00 |
End: | Dec 05,2011 13:00 |
Description: | Caution: Noblemen travel a maximum distance of 300 fields. The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 5 HQ, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 45 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 200 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1297 3 hour solo x 300
Start: | Dec 04,2011 21:00 |
End: | Dec 05,2011 00:00 |
Description: | - Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 20 Stable, Level 1 Workshop.
- 25 minutes beginner protection. Ratio protection active for the first 30 minutes (10 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Packet academy. Nobleman prices are constant.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 300 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1296 6 hour x 400
Start: | Dec 04,2011 14:00 |
End: | Dec 04,2011 20:00 |
Description: | Caution: Noblemen travel a maximum distance of 200 fields. The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 25 to 35 each time.
- Increased starting build: Level 5 HQ, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine.
- 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2000 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 0.5 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 400 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1295 Weekend x 250
Start: | Dec 02,2011 13:00 |
End: | Dec 04,2011 13:00 |
Description: | - 40 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 200 points.
- Coin academy.
- 5-member tribe limit.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 4.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 250 |
Unit speed: | 0.7 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1294 Mid week x 50.
Start: | Nov 28,2011 12:00 |
End: | Dec 02,2011 12:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 3 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 240 minutes beginner protection. Ratio protection active for the first 5 hours, 20 minutes (10 per cent).
- Paladin active (no items)
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2000 points.
- Packet academy. Nobleman prices are constant.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia active to maximum 2 villages. Duration 3.0 hours.
- Attack gap 100ms. Support gap 0ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 300 premium points. Players in the top tribe receive 30 premium points each. Player in the top tribe must be in the top 30 and have at least 4 villages to receive a prize.
|
Speed: | 50 |
Unit speed: | 0.8 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1293 10 hour x 400
Start: | Nov 28,2011 01:00 |
End: | Nov 28,2011 11:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- 60 minutes beginner protection. Ratio protection active for the first 5 hours, 20 minutes (20 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 500 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 2.0 hours.
- Attack gap 200ms. Support gap 0ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1292 3hour x 200
Start: | Nov 27,2011 21:00 |
End: | Nov 28,2011 00:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 3 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 60 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- No paladin
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- Coin academy.
- 4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 200 |
Unit speed: | 0.75 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1291 3 Hour BASH round x 350
Start: | Nov 27,2011 17:00 |
End: | Nov 27,2011 20:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- 20 minutes beginner protection. Ratio protection active for the first 30 minutes (10 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1000 points.
- 2-member tribe limit. No attacking tribemates. No outside support.
- Ability to choose starting direction.
- Militia not active.
- Attack gap 50ms. Support gap 50ms.
|
Victory conditions: | Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.Top player receives 100 premium points
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Speed: | 350 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1290 3 hour solo x 300
Start: | Nov 27,2011 13:00 |
End: | Nov 27,2011 16:00 |
Description: | Caution: The farm limit is active. Per farm level, 100 units are supported.
- Increased starting build: Level 5 HQ, Level 5 Farm, Level 5 Warehouse, Level 1 Rally point, Level 5 Barracks, Level 5 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 5 Stable, Level 1 Workshop.
- 20 minutes beginner protection. Ratio protection active for the first 30 minutes (10 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Packet academy. Nobleman prices are constant.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
- Attack gap 100ms. Support gap 0ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 300 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |