Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [598] >600< [602] ... [619]

#216 Round 205

Start: Feb 09,2009 12:00
End: Feb 11,2009 23:00
Description: No paladin, no archers, coins, 15 tech system, tribe limit 5, growing bonus villages. Tribe lock, cannot attack own tribe.
Player limit: 100
Victory conditions:
Speed: 225
Unit speed: .6
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#215 Round 204 CAT

Start: Feb 09,2009 06:00
End: Feb 09,2009 11:00
Description: Paladin, no archers, coins, 10 techs per unit, tribe limit 3, no morale, no account sitting, no sleep mode.
Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins.No nobling - one village per player.
Details
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#214 Round 203 BASH

Start: Feb 09,2009 00:30
End: Feb 09,2009 05:00
Description: Paladin, no archers, coins, 1 tech per unit, tribe limit 3, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Details
Speed: 400
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#213 Round 202

Start: Feb 07,2009 11:00
End: Feb 08,2009 23:00
Description: No paladin, archers, coins, 1 tech per unit, tribe limit 5, growing bonus villages. Tribe lock, cannot attack own tribe.
Player limit: 100
Victory conditions:
Speed: 275
Unit speed: .4
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#212 Round 201 CAT

Start: Feb 07,2009 05:00
End: Feb 07,2009 10:00
Description: Paladin, no archers, coins, 10 techs per unit, tribe limit 3, no morale, no account sitting, no sleep mode.
Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins.No nobling - one village per player.
Details
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#211 Round 200 BASH

Start: Feb 06,2009 23:00
End: Feb 07,2009 04:00
Description: Paladin, no archers, coins, 1 tech per unit, tribe limit 3, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Details
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#210 Round 199

Start: Feb 06,2009 12:00
End: Feb 06,2009 22:00
Description: No paladin, no archers, academy and packages,constant noble cost, 1 tech per unit, tribe limit 5, growing bonus villages.
Player limit: 100
Victory conditions:
Speed: 250
Unit speed: .4
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#209 Round 198 CAT

Start: Feb 06,2009 06:00
End: Feb 06,2009 11:00
Description: Paladin, no archers, coins, 10 techs per unit, tribe limit 3, no morale, no account sitting, no sleep mode.
Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins.No nobling - one village per player.
Details
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#208 Round 197 BASH

Start: Feb 06,2009 00:30
End: Feb 06,2009 05:00
Description: Paladin, no archers, coins, 1 tech per unit, tribe limit 3, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Details
Speed: 400
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#207 Round 196

Start: Feb 03,2009 12:00
End: Feb 05,2009 23:00
Description: No paladin, no archers, coins, 1 tech per unit, tribe limit 5, tribe lock, cannot attack own tribe, growing bonus villages.maximum nobling distance - 20 fields

STW Rules and FAQ
STW Ladder
Player limit: 100
Victory conditions:
Speed: 250
Unit speed: .6
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated