Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [503] >505< [507] ... [617]

#1212 2 day x 375

Start: Oct 12,2011 14:00
End: Oct 14,2011 14:00
Description: Caution: Noblemen travel a maximum distance of 20 fields.

  • Increased starting build: Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine.
  • 30 minutes beginner protection. Ratio protection active for the first 4 hours (5 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 7-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
  • Attack gap 100ms. Support gap 0ms.
Player limit: 100
Victory conditions: Top player receives 100 premium points

Speed: 375
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1211 2 day x 300

Start: Oct 10,2011 13:00
End: Oct 12,2011 13:00
Description: Caution: Noblemen travel a maximum distance of 25 fields.
The farm limit is active. Per farm level, 2000 units are supported.

  • 60 minutes beginner protection. Ratio protection active for the first 1 days (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy.
  • 7-member tribe limit. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
  • Attack gap 100ms. Support gap 0ms.
Player limit: 100
Victory conditions: Top player receive 100 premium points . Two random top 20 players also receive 100 premium points each . (must have over 10 villages)

Speed: 300
Unit speed: 0.75
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1210 12 hour x200

Start: Oct 10,2011 00:00
End: Oct 10,2011 12:00
Description: Caution: Noblemen travel a maximum distance of 25 fields.
The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 2 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
  • Attack gap 100ms. Support gap 100ms.
Player limit: 100
Victory conditions: Top player receives 100 premium points

Speed: 200
Unit speed: 1
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1209 5 hour CAT round x 400.

Start: Oct 09,2011 18:00
End: Oct 09,2011 23:00
Description: Caution: No nobling.

  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 25 minutes beginner protection. Ratio protection active for the first 45 minutes (10 per cent).
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
  • Attack gap 100ms. Support gap 0ms.
Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.Top player receives 100 premium points

Speed: 400
Unit speed: 0.7
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1208 Masters Practice . 20 tribe limit.

Start: Oct 09,2011 12:00
End: Oct 09,2011 17:00
Description: Caution: Noblemen travel a maximum distance of 25 fields.

  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 25 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy.
  • 20-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100
Victory conditions:
  • Winning tribe will be declared here.
  • WINNERS: .net - Congratulations !
    Speed: 300
    Unit speed: 0.8
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1207 3 hour x 250

    Start: Oct 09,2011 08:00
    End: Oct 09,2011 11:00
    Description: Caution: Noblemen travel a maximum distance of 50 fields.
    The farm limit is active. Per farm level, 1000 units are supported.
    Noblemen reduce loyalty by 15 to 45 each time.

    • Increased starting build: Level 5 HQ, Level 1 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine.
    • 20 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 4000 points.
    • Packet academy. Nobleman prices are constant.
    • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Random starting location.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    • Attack gap 100ms. Support gap 100ms.
    Player limit: 100
    Victory conditions: Top player receives 100 premium points

    Speed: 250
    Unit speed: 0.8
    Sleep mode: No
    Account sitting: No
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1206 7 hour Cluster Round x 350

    Start: Oct 09,2011 00:00
    End: Oct 09,2011 07:00
    Description: Caution: Noblemen travel a maximum distance of 10 fields.
    Noblemen reduce loyalty by 25 to 45 each time.

    • 40 minutes beginner protection.
    • No paladin
    • No archers.
    • Simple tech smithy.
    • Barbs and advanced bonus villages grow to 3000 points.
    • Packet academy.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    • Attack gap 100ms. Support gap 0ms.
    Player limit: 100
    Victory conditions: Top player receives 100 premium points

    Speed: 350
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: Yes
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1205 8 hour x 150

    Start: Oct 08,2011 15:00
    End: Oct 08,2011 23:00
    Description: Caution: Noblemen travel a maximum distance of 25 fields.
    Noblemen reduce loyalty by 25 to 35 each time.

    • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
    • 45 minutes beginner protection. Ratio protection active for the first 4 hours (5 per cent).
    • No paladin
    • No archers.
    • Simple tech smithy.
    • Barbs and advanced bonus villages grow to 600 points.
    • Coin academy.
    • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    • Attack gap 100ms. Support gap 0ms.
    Player limit: 100
    Victory conditions: Top player receives 100 premium points

    Speed: 150
    Unit speed: 1
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1204 3 hour Solo x 300 .

    Start: Oct 08,2011 11:00
    End: Oct 08,2011 14:00
    Description: Caution: Noblemen reduce loyalty by 45 to 55 each time.

    • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 5 Market, Level 20 Stable, Level 1 Workshop.
    • 5 minutes beginner protection. Ratio protection active for the first 10 minutes (10 per cent).
    • Paladin active (no items)
    • No archers.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 8000 points.
    • Packet academy. Nobleman prices are constant.
    • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Random starting location.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    Player limit: 100
    Victory conditions: Top player receives 100 premium points

    Speed: 300
    Unit speed: 1
    Sleep mode: Yes
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1203 3 hour bash x 325

    Start: Oct 08,2011 07:00
    End: Oct 08,2011 10:00
    Description:
    Description :Speed Bash
    100 PPCaution: No nobling.
    The farm limit is active. Per farm level, 150 units are supported.

    • Increased starting build: Level 5 HQ, Level 1 Farm, Level 1 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
    • 20 minutes beginner protection. Ratio protection active for the first 30 minutes (10 per cent).
    • Paladin active (no items)
    • No archers.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 500 points.
    • 5-member tribe limit. No attacking tribemates. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    • Attack gap 50ms. Support gap 50ms.
    Player limit: 100
    Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
    Speed: 325
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: No
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated