Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1233 10 hour CLUSTER round x 350
Start: | Oct 24,2011 14:00 |
End: | Oct 25,2011 00:00 |
Description: | Caution: Noblemen travel a maximum distance of 15 fields. The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 25 to 45 each time.
- 40 minutes beginner protection. Ratio protection active for the first 2 hours (5 per cent).
- No paladin
- No archers.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 3000 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 100ms. Support gap 0ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 350 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1232 12 hour x 100
Start: | Oct 24,2011 01:00 |
End: | Oct 24,2011 13:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
- 30 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 5000 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 50ms. Support gap 50ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 100 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1231 3 Hour x 400
Start: | Oct 23,2011 21:00 |
End: | Oct 24,2011 00:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 5 HQ, Level 5 Farm, Level 5 Warehouse, Level 1 Rally point, Level 5 Barracks, Level 5 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 5 Stable.
- 20 minutes beginner protection. Ratio protection active for the first 2 hours (5 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2000 points.
- Packet academy. Nobleman prices are constant.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 100ms. Support gap 100ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 400 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1230 8 hour x 150
Start: | Oct 23,2011 12:00 |
End: | Oct 23,2011 20:00 |
Description: | Caution: The farm limit is active. Per farm level, 150 units are supported.
- Increased starting build: Level 2 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 45 minutes beginner protection. Ratio protection active for the first 4 hours (5 per cent).
- No paladin
- No archers.
- Unlimited tech smithy (10 levels per technology).
- Scouts can only scout units
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 900 points.
- Packet academy. Nobleman prices are constant.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 100ms. Support gap 0ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 150 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1229 10 hour x100
Start: | Oct 23,2011 01:00 |
End: | Oct 23,2011 11:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 3 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 60 minutes beginner protection. Ratio protection active for the first 4 hours (5 per cent).
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2500 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 100ms. Support gap 0ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 100 |
Unit speed: | 0.75 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1228 Raised Start !! ~ Loopy Loyalty !!
Start: | Oct 22,2011 21:00 |
End: | Oct 23,2011 00:00 |
Description: | Caution: Noblemen travel a maximum distance of 30 fields. The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 35 to 50 each time.
- Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
- 30 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 5 per cent of village points.
- Barbs and advanced bonus villages grow to 2000 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No outside support.
- Random starting location.
- Militia active to maximum 2 villages. Duration 0.5 hours.
- Attack gap 200ms. Support gap 0ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 400 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1227 8 hour x 300
Start: | Oct 22,2011 12:00 |
End: | Oct 22,2011 20:00 |
Description: | Caution: Noblemen travel a maximum distance of 25 fields. The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 45 minutes beginner protection. Ratio protection active for the first 4 hours (5 per cent).
- No paladin
- No archers.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 1200 points.
- Packet academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 100ms. Support gap 100ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 300 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1226 10 hour Cluster x 350.
Start: | Oct 22,2011 01:00 |
End: | Oct 22,2011 11:00 |
Description: | Caution: Noblemen travel a maximum distance of 10 fields. The farm limit is active. Per farm level, 150 units are supported. Noblemen reduce loyalty by 35 to 45 each time.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 45 minutes beginner protection. Ratio protection active for the first 2 hours (5 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- No extra barbarian villages are created. Barbs and advanced bonus villages grow to 3000 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit. No attacking tribemates. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 0.5 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 350 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1225 5 hour Solo x 250
Start: | Oct 21,2011 19:00 |
End: | Oct 22,2011 00:00 |
Description: | Caution: Noblemen travel a maximum distance of 25 fields. The farm limit is active. Per farm level, 500 units are supported.
- Increased starting build: Level 8 Timber camp, Level 8 Clay pit, Level 8 Iron mine.
- 45 minutes beginner protection. Ratio protection active for the first 3 hours (5 per cent).
- No paladin
- No archers.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 600 points.
- Packet academy.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 50ms. Support gap 50ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 250 |
Unit speed: | 0.88 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1224 5 hour CAT round.
Start: | Oct 21,2011 13:00 |
End: | Oct 21,2011 18:00 |
Description: | Caution: No nobling.
- Increased starting build: Level 4 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 15 minutes beginner protection. Ratio protection active for the first 2 hours (5 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 2000 points.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 0.5 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |