Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1223 2 day x 350
Start: | Oct 19,2011 12:00 |
End: | Oct 21,2011 12:00 |
Description: | - 40 minutes beginner protection. Ratio protection active for the first 2 hours (5 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 250 points.
- Packet academy. Only 3 noblemen can be built per village.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
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Speed: | 350 |
Unit speed: | 0.9 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1222 2 half day x 200
Start: | Oct 16,2011 23:00 |
End: | Oct 19,2011 11:00 |
Description: | Caution: The farm limit is active. Per farm level, 1500 units are supported.
- 60 minutes beginner protection. Ratio protection active for the first 6 hours (5 per cent).
- Paladin active (no items)
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and bonus villages grow to 2500 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 150ms. Support gap 0ms.
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Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 200 |
Unit speed: | 0.8 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1221 5 hour BASH x 350
Start: | Oct 16,2011 17:00 |
End: | Oct 16,2011 22:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- Increased starting build: Level 20 HQ, Level 15 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 5 Stable.
- 15 minutes beginner protection. Ratio protection active for the first 1 hours (5 per cent).
- No paladin
- No archers.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 2500 points.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 0.5 hours.
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Player limit: | 100 |
Victory conditions: | Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.Top player receives 100 premium points
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Speed: | 350 |
Unit speed: | 0.4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1219 3 hour x 375
Start: | Oct 16,2011 13:00 |
End: | Oct 16,2011 16:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 25 to 35 each time.
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 5 Barracks, Level 5 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 5 Stable.
- 20 minutes beginner protection. Ratio protection active for the first 30 minutes (5 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Packet academy. Nobleman prices are constant.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
- Attack gap 150ms. Support gap 0ms.
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Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 375 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1218 12 hour x 100
Start: | Oct 16,2011 00:00 |
End: | Oct 16,2011 12:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields.
- Increased starting build: Level 5 HQ, Level 1 Farm, Level 1 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 5000 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 100ms. Support gap 0ms.
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Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 100 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1217 5 hour x 300. 20 Tribe limit.
Start: | Oct 15,2011 18:00 |
End: | Oct 15,2011 23:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields.
- Increased starting build: Level 5 HQ, Level 1 Farm, Level 2 Warehouse, Level 8 Timber camp, Level 8 Clay pit, Level 8 Iron mine.
- 25 minutes beginner protection.
- No paladin
- No archers.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 20-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 300 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1216 5 hour x 400. 20 tribe limit.
Start: | Oct 15,2011 12:00 |
End: | Oct 15,2011 17:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields.
- Increased starting build: Level 2 Warehouse, Level 8 Timber camp, Level 8 Clay pit, Level 8 Iron mine.
- 15 minutes beginner protection.
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 900 points.
- Packet academy. Nobleman prices are constant.
- 20-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 0.5 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1215 10 hour Cluster Round x 350.
Start: | Oct 15,2011 01:00 |
End: | Oct 15,2011 11:00 |
Description: | Caution: Noblemen travel a maximum distance of 10 fields. Noblemen reduce loyalty by 25 to 45 each time.
- 40 minutes beginner protection. Ratio protection active for the first 2 hours (5 per cent).
- No paladin
- No archers.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 3000 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 100ms. Support gap 0ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 350 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1214 3 hour Solo x 300
Start: | Oct 14,2011 21:00 |
End: | Oct 15,2011 00:00 |
Description: | Caution: Noblemen travel a maximum distance of 50 fields. Noblemen reduce loyalty by 15 to 45 each time.
- Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
- 20 minutes beginner protection. Ratio protection active for the first 2 hours (5 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 4000 points.
- Packet academy. Nobleman prices are constant.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 100ms. Support gap 0ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 300 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1213 5 hour Raised start x 400
Start: | Oct 14,2011 15:00 |
End: | Oct 14,2011 20:00 |
Description: | Caution: Noblemen travel a maximum distance of 20 fields.
- Increased starting build: Level 20 HQ, Level 15 Farm, Level 10 Warehouse, Level 5 Barracks, Level 15 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 5 Stable, Level 5 Wall.
- 20 minutes beginner protection. Ratio protection active for the first 4 hours (5 per cent).
- No paladin
- Archers active.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 3000 points.
- Packet academy. Nobleman prices are constant.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 100ms. Support gap 0ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 400 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |