Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

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#403 5 hours constant nobles + farm limit

Start: Aug 23,2009 22:00
End: Aug 24,2009 03:00
Description: The farm limit is active. Per farm level, 1000 units are supported.
  • 25 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy. Nobleman prices are constant.
  • 2-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: .6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#402 Weekend Church round

Start: Aug 21,2009 21:00
End: Aug 23,2009 21:00
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
  • 30 minutes beginner protection.
  • Paladin with advanced weapons.
  • Archers on.
  • Simple tech smithy.
  • Church active.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 200
Unit speed: .6
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#401 8 hours of 350

Start: Aug 21,2009 12:00
End: Aug 21,2009 20:00
Description: Players start with increased building levels (HQ 10, Barracks 10, Stable 5, Workshop 1, Smithy 10, Market 1, Farm 12, Warehouse 10, Wall 10, Timber 15, Iron 15, Clay 15, Hiding place 1).
  • 20 minutes beginner protection.
  • Paladin with advanced weapons.
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Barbs and advanced bonus villages grow to 4000 points.
  • Coin academy.
  • 4-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 350
Unit speed: .7
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#400 48 hours of 250 Half-price nobles

Start: Aug 19,2009 11:00
End: Aug 21,2009 11:00
Description: Players start with increased building levels (HQ 10, Barracks 10, Stable 5, Workshop 1, Smithy 10, Market 1, Farm 12, Warehouse 10, Wall 10, Timber 15, Iron 15, Clay 15, Hiding place 1).
  • 30 minutes beginner protection.
  • Paladin with advanced weapons.
  • Archers on.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Packet academy. Noblemen cost half the usual amount.
  • 5-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 250
Unit speed: .7
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#399 5-hour bash (no nobling)

Start: Aug 19,2009 05:00
End: Aug 19,2009 10:00
Description: Nobling is disabled for this round
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 2000 points.
  • 2-member tribe limit. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.Details.
Speed: 350
Unit speed: .5
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#398 10-hour CLUSTER round

Start: Aug 18,2009 18:00
End: Aug 19,2009 04:00
Description: Caution: Noblemen can travel a maximum distance of 15 fields.
  • Paladin with advanced weapons.
  • Archers on.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 300
Unit speed: .4
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#397 5-hour bash

Start: Aug 18,2009 12:00
End: Aug 18,2009 17:00
Description:
  • Pally, no weapon
  • Archers On
  • Simple-tech smithy
  • Barbs and advanced bonus villages grow to 2000 points
  • 2-member tribes (no attacking tribemates, no leaving tribe, no outside support)
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.Details.
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#396 Premium Round

Start: Aug 11,2009 11:00
End: Aug 18,2009 11:00
Description: The Top Tribe Tribe receives 3 Premium Points per player. The Top player receives 10 Premium Points! All players in the top tribe must have at least 5 villages & 40k points at the end of the round to receive the prize.
Caution: This round has a farm limit. Per farm level, 1000 units are supported (example: at 30 farm, 30,000 units are supported. Any more than this will fight at reduced efficiency)
  • 50 minutes beginner protection
  • Pally, advanced items
  • No archers
  • 15-tech smithy (3 levels per tech)
  • Barbs and regular bonus villages grow to 1500 points
  • Coin academy
  • 10-member tribes
  • Choose starting direction
  • Scouts can only scout units
Player limit: 100
Victory conditions:
Speed: 100
Unit speed: .7
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#395 8-hour 400x

Start: Aug 11,2009 02:00
End: Aug 11,2009 10:00
Description:
  • Pally, no items
  • Archers on
  • Simple tech smithy
  • Barbs and advanced bonus villages grow to 2000 points
  • Packet academy
  • 5-member tribes
  • Random starting location
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: .7
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#394 5-hour bash (no nobling)

Start: Aug 10,2009 20:00
End: Aug 11,2009 01:00
Description: Caution: Nobling is disabled for this round.
  • No pally
  • No archers
  • Simple-tech smithy
  • Barbs grow to 2000 points. No bonus villages.
  • 3-member tribes (no attacking tribemates, no leaving tribe, no outside support)
  • Ability to choose starting location
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated