Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
Start: | Jan 15,2011 09:00 |
End: | Jan 15,2011 19:00 |
Description: | Caution: Noblemen travel a maximum distance of 15 fields.
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Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points |
Speed: | 300 |
Unit speed: | .7 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Jan 14,2011 08:00 |
End: | Jan 15,2011 08:00 |
Description: |
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Player limit: | 100 |
Victory conditions: | Top player wins 100 premium points |
Speed: | 300 |
Unit speed: | .6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Jan 12,2011 07:00 |
End: | Jan 14,2011 07:00 |
Description: | Caution: Noblemen travel a maximum distance of 15 fields.
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Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points |
Speed: | 200 |
Unit speed: | .6 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Jan 12,2011 00:00 |
End: | Jan 12,2011 06:00 |
Description: | Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1). The farm limit is active. Per farm level, 150 units are supported.
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Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points. If there is a tie, the prize will be split between winners Catapult your opponents' villages! The player with the highest point village wins. Nobles cannot travel and thus nobling is disabled – every player will remain with one village. |
Speed: | 400 |
Unit speed: | .4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Jan 11,2011 16:00 |
End: | Jan 11,2011 23:00 |
Description: | Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1). The farm limit is active. Per farm level, 150 units are supported.
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Player limit: | 100 |
Victory conditions: | Winner (ODA) receives 100 premium pointsBash opponents to death. The winner will not be determined by points as usual, but by opponents defeated as attacker. Normal bash rounds will not allow ennobling of other villages (if ennoblements are enabled this will be stated in the round plan). |
Speed: | 350 |
Unit speed: | .5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Jan 10,2011 14:47 |
End: | Jan 11,2011 15:00 |
Description: | Please be aware that logins to the round will not be available until 15:00 after the tribes have been set up. On entering the world, players are automatically assigned to a tribe. 100ms gap for attacks and supports. Players start with increased building levels (HQ 10, Barracks 10, Stable 5, Workshop 1, Smithy 10, Market 1, Farm 12, Warehouse 10, Wall 10, Timber 15, Iron 15, Clay 15, Hiding place 1).
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Player limit: | 102 |
Victory conditions: | Please see this topic for details of the round. |
Speed: | 180 |
Unit speed: | .6 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Jan 09,2011 14:10 |
End: | Jan 10,2011 14:45 |
Description: | On entering the world, players are automatically assigned to a tribe. 100ms gap for attacks and supports.
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Player limit: | 102 |
Victory conditions: | Please see this topic for details of the round. |
Speed: | 120 |
Unit speed: | .6 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Jan 09,2011 13:50 |
End: | Jan 09,2011 14:02 |
Description: | On entering the world, players are automatically assigned to a tribe. 100ms gap for attacks and supports.
|
Player limit: | 102 |
Victory conditions: | Please see this topic for details of the round. |
Speed: | 120 |
Unit speed: | .6 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Jan 08,2011 13:00 |
End: | Jan 09,2011 13:00 |
Description: | The farm limit is active. Per farm level, 750 units are supported.
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Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points |
Speed: | 350 |
Unit speed: | .6 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Jan 07,2011 12:00 |
End: | Jan 08,2011 12:00 |
Description: |
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points |
Speed: | 300 |
Unit speed: | .6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
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