Speedrunder

Speed runder er en modifikation af spillet, som f.eks. spilles 120 x hurtigere end normalt, runderne kan varierer fra en time til en uge.

[1] ... [582] >584< [586] ... [628]

#489 9 hours of 400x

Start: nov. 13,2009 21:00
Slut: nov. 14,2009 06:00
Beskrivelse:
  • 10 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 4000 points.
  • Packet academy.
  • 5-member tribe limit.
  • Random starting location.
Spillergrænse: 100
Vinderkrav:
Hastighed: 400
Enheds hastighed: 1
Sovemodul: Nej
Kontorepræsentation: Ja
Moral: Nej
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#488 6-hour bash (no nobling)

Start: nov. 13,2009 14:00
Slut: nov. 13,2009 20:00
Beskrivelse: The farm limit is active. Per farm level, 150 units are supported.
  • 20 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 2000 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Spillergrænse: 100
Vinderkrav: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Hastighed: 350
Enheds hastighed: .5
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#487 24 hours of 300

Start: nov. 12,2009 13:00
Slut: nov. 13,2009 13:00
Beskrivelse:
  • 10 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 7-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Spillergrænse: 100
Vinderkrav:
Hastighed: 300
Enheds hastighed: .6
Sovemodul: Ja
Kontorepræsentation: Ja
Moral: Nej
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#486 10-hour, with winning conditions

Start: nov. 12,2009 02:00
Slut: nov. 12,2009 12:00
Beskrivelse: Players start with increased building levels (HQ 10, Barracks 10, Stable 5, Workshop 1, Smithy 10, Market 1, Farm 12, Warehouse 10, Wall 10, Timber 15, Iron 15, Clay 15, Hiding place 1).
  • 20 minutes beginner protection.
  • No paladin.
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 2500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Spillergrænse: 100
Vinderkrav: First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round.
Hastighed: 300
Enheds hastighed: .5
Sovemodul: Nej
Kontorepræsentation: Ja
Moral: Ja
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#485 7-hour bash (no nobling)

Start: nov. 11,2009 18:00
Slut: nov. 12,2009 01:00
Beskrivelse: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
  • 25 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 3000 points.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Spillergrænse: 100
Vinderkrav: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Hastighed: 350
Enheds hastighed: .5
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#484 48-hour round, with winning conditions

Start: nov. 09,2009 17:00
Slut: nov. 11,2009 13:57
Beskrivelse:
  • 20 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Barbs and bonus villages grow to 1500 points.
  • Packet academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
Spillergrænse: 100
Vinderkrav: First PLAYER to hold 70 villages AND 350k points for a period of 60 minutes wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round.
Hastighed: 250
Enheds hastighed: .5
Sovemodul: Ja
Kontorepræsentation: Ja
Moral: Nej
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#483 10-hour cluster

Start: nov. 09,2009 06:00
Slut: nov. 09,2009 16:00
Beskrivelse: Caution: Noblemen travel a maximum distance of 15 fields
Players start with increased building levels (HQ 15, Barracks 15, Stable 10, Workshop 2, Smithy 15, Market 5, Farm 22, Warehouse 15, Wall 15, Timber 23, Iron 23, Clay 23, Hiding place 1).
  • 15 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • Simple tech smithy.
  • No bonus villages. Barbs grow to 3000 points.
  • Packet academy.
  • 4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Spillergrænse: 100
Vinderkrav:
Hastighed: 300
Enheds hastighed: .5
Sovemodul: Nej
Kontorepræsentation: Ja
Moral: Nej
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#482 6 hours of 400

Start: nov. 08,2009 23:00
Slut: nov. 09,2009 05:00
Beskrivelse: Players start with increased building levels (HQ 10, Barracks 10, Stable 5, Workshop 1, Smithy 10, Market 1, Farm 12, Warehouse 10, Wall 10, Timber 15, Iron 15, Clay 15, Hiding place 1).
  • 15 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Spillergrænse: 100
Vinderkrav:
Hastighed: 400
Enheds hastighed: 1
Sovemodul: Nej
Kontorepræsentation: Ja
Moral: Ja
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#481 48-hour weekend round

Start: nov. 06,2009 22:00
Slut: nov. 08,2009 22:00
Beskrivelse:
  • 20 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Barbs and bonus villages grow to 3000 points.
  • Packet academy.
  • 7-member tribe limit.
  • Ability to choose starting direction.
Spillergrænse: 100
Vinderkrav:
Hastighed: 250
Enheds hastighed: .7
Sovemodul: Ja
Kontorepræsentation: Ja
Moral: Nej
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#480 10-hour cluster

Start: nov. 06,2009 11:00
Slut: nov. 06,2009 21:00
Beskrivelse: Caution: Noblemen travel a maximum distance of 15 fields
Players start with increased building levels (HQ 10, Barracks 10, Stable 5, Workshop 1, Smithy 10, Market 1, Farm 12, Warehouse 10, Wall 10, Timber 15, Iron 15, Clay 15, Hiding place 1).
  • 35 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Spillergrænse: 100
Vinderkrav:
Hastighed: 300
Enheds hastighed: .6
Sovemodul: Nej
Kontorepræsentation: Ja
Moral: Ja
Ranglister » Spillerrangliste
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» Spiller modstandere besejret
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