Speedrunder

Speed runder er en modifikation af spillet, som f.eks. spilles 120 x hurtigere end normalt, runderne kan varierer fra en time til en uge.

[1] ... [518] >520< [522] ... [633]

#1226 10 hour Cluster x 350.

Start: okt. 22,2011 01:00
Slut: okt. 22,2011 11:00
Beskrivelse: Caution: Noblemen travel a maximum distance of 10 fields.
The farm limit is active. Per farm level, 150 units are supported.
Noblemen reduce loyalty by 35 to 45 each time.

  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 45 minutes beginner protection. Ratio protection active for the first 2 hours (5 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No extra barbarian villages are created. Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
Spillergrænse: 100
Vinderkrav: Top player receives 100 premium points

Hastighed: 350
Enheds hastighed: 0.8
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Ja
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#1225 5 hour Solo x 250

Start: okt. 21,2011 19:00
Slut: okt. 22,2011 00:00
Beskrivelse: Caution: Noblemen travel a maximum distance of 25 fields.
The farm limit is active. Per farm level, 500 units are supported.

  • Increased starting build: Level 8 Timber camp, Level 8 Clay pit, Level 8 Iron mine.
  • 45 minutes beginner protection. Ratio protection active for the first 3 hours (5 per cent).
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 600 points.
  • Packet academy.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
  • Attack gap 50ms. Support gap 50ms.
Spillergrænse: 100
Vinderkrav: Top player receives 100 premium points

Hastighed: 250
Enheds hastighed: 0.88
Sovemodul: Nej
Kontorepræsentation: Ja
Moral: Nej
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#1224 5 hour CAT round.

Start: okt. 21,2011 13:00
Slut: okt. 21,2011 18:00
Beskrivelse: Caution: No nobling.

  • Increased starting build: Level 4 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 15 minutes beginner protection. Ratio protection active for the first 2 hours (5 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 2000 points.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
Spillergrænse: 100
Vinderkrav: Top player receives 100 premium points

Hastighed: 400
Enheds hastighed: 0.6
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#1223 2 day x 350

Start: okt. 19,2011 12:00
Slut: okt. 21,2011 12:00
Beskrivelse:
  • 40 minutes beginner protection. Ratio protection active for the first 2 hours (5 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 250 points.
  • Packet academy. Only 3 noblemen can be built per village.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Spillergrænse: 100
Vinderkrav: Top player receives 100 premium points

Hastighed: 350
Enheds hastighed: 0.9
Sovemodul: Ja
Kontorepræsentation: Ja
Moral: Ja
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#1222 2 half day x 200

Start: okt. 16,2011 23:00
Slut: okt. 19,2011 11:00
Beskrivelse: Caution: The farm limit is active. Per farm level, 1500 units are supported.

  • 60 minutes beginner protection. Ratio protection active for the first 6 hours (5 per cent).
  • Paladin active (no items)
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 2500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
  • Attack gap 150ms. Support gap 0ms.
Spillergrænse: 100
Vinderkrav: Top player receives 100 premium points

Hastighed: 200
Enheds hastighed: 0.8
Sovemodul: Ja
Kontorepræsentation: Ja
Moral: Ja
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#1221 5 hour BASH x 350

Start: okt. 16,2011 17:00
Slut: okt. 16,2011 22:00
Beskrivelse: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 20 HQ, Level 15 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 5 Stable.
  • 15 minutes beginner protection. Ratio protection active for the first 1 hours (5 per cent).
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 2500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
Spillergrænse: 100
Vinderkrav: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.Top player receives 100 premium points

Hastighed: 350
Enheds hastighed: 0.4
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#1219 3 hour x 375

Start: okt. 16,2011 13:00
Slut: okt. 16,2011 16:00
Beskrivelse: Caution: The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 25 to 35 each time.

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 5 Barracks, Level 5 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 5 Stable.
  • 20 minutes beginner protection. Ratio protection active for the first 30 minutes (5 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy. Nobleman prices are constant.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
  • Attack gap 150ms. Support gap 0ms.
Spillergrænse: 100
Vinderkrav: Top player receives 100 premium points

Hastighed: 375
Enheds hastighed: 1
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#1218 12 hour x 100

Start: okt. 16,2011 00:00
Slut: okt. 16,2011 12:00
Beskrivelse: Caution: Noblemen travel a maximum distance of 50 fields.

  • Increased starting build: Level 5 HQ, Level 1 Farm, Level 1 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
  • Attack gap 100ms. Support gap 0ms.
Spillergrænse: 100
Vinderkrav: Top player receives 100 premium points

Hastighed: 100
Enheds hastighed: 0.8
Sovemodul: Nej
Kontorepræsentation: Ja
Moral: Ja
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#1217 5 hour x 300. 20 Tribe limit.

Start: okt. 15,2011 18:00
Slut: okt. 15,2011 23:00
Beskrivelse: Caution: Noblemen travel a maximum distance of 50 fields.

  • Increased starting build: Level 5 HQ, Level 1 Farm, Level 2 Warehouse, Level 8 Timber camp, Level 8 Clay pit, Level 8 Iron mine.
  • 25 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 20-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Spillergrænse: 100
Vinderkrav: Top player receives 100 premium points

Hastighed: 300
Enheds hastighed: 0.8
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#1216 5 hour x 400. 20 tribe limit.

Start: okt. 15,2011 12:00
Slut: okt. 15,2011 17:00
Beskrivelse: Caution: Noblemen travel a maximum distance of 50 fields.

  • Increased starting build: Level 2 Warehouse, Level 8 Timber camp, Level 8 Clay pit, Level 8 Iron mine.
  • 15 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 900 points.
  • Packet academy. Nobleman prices are constant.
  • 20-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
Spillergrænse: 100
Vinderkrav: Top player receives 100 premium points

Hastighed: 400
Enheds hastighed: 0.6
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Ja
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