Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
Start: | Jan 29,2010 22:00 |
End: | Jan 30,2010 03:00 |
Description: | Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1). The farm limit is active. Per farm level, 150 units are supported.
|
Player limit: | 100 |
Victory conditions: | Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details. |
Speed: | 350 |
Unit speed: | .5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Jan 28,2010 21:00 |
End: | Jan 29,2010 21:00 |
Description: | Caution: Noblemen travel a maximum distance of 15 fields. Players start with increased building levels (HQ 10, Barracks 10, Stable 5, Workshop 1, Smithy 10, Market 1, Farm 12, Warehouse 10, Wall 10, Timber 15, Iron 15, Clay 15, Hiding place 1).
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 400 |
Unit speed: | .6 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Jan 28,2010 15:00 |
End: | Jan 28,2010 20:00 |
Description: | Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1). The farm limit is active. Per farm level, 150 units are supported.
|
Player limit: | 100 |
Victory conditions: | Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details. |
Speed: | 350 |
Unit speed: | .4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Jan 28,2010 14:00 |
End: | Jan 28,2010 14:05 |
Description: | The farm limit is active. Per farm level, 150 units are supported.
|
Player limit: | 100 |
Victory conditions: | Catapult your opponents village. No nobling. First PLAYER to hold 12.154 points for a period of 5 minutes wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round. |
Speed: | 350 |
Unit speed: | .6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Jan 25,2010 13:00 |
End: | Jan 28,2010 13:00 |
Description: | Caution: Noblemen travel a maximum distance of 15 fields. The farm limit is active. Per farm level, 2000 units are supported.
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 200 |
Unit speed: | .6 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Jan 25,2010 02:00 |
End: | Jan 25,2010 12:00 |
Description: | Players start with increased building levels (HQ 10, Barracks 10, Stable 5, Workshop 1, Smithy 10, Market 1, Farm 12, Warehouse 10, Wall 10, Timber 15, Iron 15, Clay 15, Hiding place 1). The farm limit is active. Per farm level, 1500 units are supported.
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Jan 24,2010 18:00 |
End: | Jan 25,2010 01:00 |
Description: | The farm limit is active. Per farm level, 150 units are supported.
|
Player limit: | 100 |
Victory conditions: | Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details. |
Speed: | 350 |
Unit speed: | .5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Jan 23,2010 17:00 |
End: | Jan 24,2010 17:00 |
Description: | Players start with increased building levels (HQ 15, Barracks 15, Stable 10, Workshop 2, Smithy 15, Market 5, Farm 22, Warehouse 15, Wall 15, Timber 23, Iron 23, Clay 23, Hiding place 1).
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Jan 23,2010 11:00 |
End: | Jan 23,2010 16:00 |
Description: | Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1). The farm limit is active. Per farm level, 150 units are supported.
|
Player limit: | 100 |
Victory conditions: | Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details. |
Speed: | 350 |
Unit speed: | .4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
Start: | Jan 23,2010 00:00 |
End: | Jan 23,2010 10:00 |
Description: | Caution: Noblemen travel a maximum distance of 15 fields. Players start with increased building levels (HQ 15, Barracks 15, Stable 10, Workshop 2, Smithy 15, Market 5, Farm 22, Warehouse 15, Wall 15, Timber 23, Iron 23, Clay 23, Hiding place 1).
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 300 |
Unit speed: | .5 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
This site is protected by hCaptcha and its Privacy Policy and Terms of Service apply.