Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [536] >538< [540] ... [620]

#877 10-hour cluster

Start: Dec 20,2010 13:00
End: Dec 20,2010 23:00
Description: Caution: Noblemen travel a maximum distance of 15 fields.
  • 20 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Barbs and bonus villages grow to 3000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Top player receives 100 premium points
Speed: 300
Unit speed: .7
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#876 1 week of constant nobles

Start: Dec 13,2010 12:00
End: Dec 20,2010 12:00
Description: The farm limit is active. Per farm level, 2000 units are supported.
  • 50ms attack gap.
  • 40 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy. Nobleman prices are constant.
  • 7-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
Player limit: 100
Victory conditions: Top player receives 400 premium points! Players in the top tribe receive 30 premium points each (players in the top tribe must have at least 4 villages and be in the top 50 players to win a prize)
Speed: 35
Unit speed: 1
Sleep mode: Yes
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#875 10 hours of 400x

Start: Dec 13,2010 01:00
End: Dec 13,2010 11:00
Description: Players start with increased building levels (HQ 15, Barracks 15, Stable 10, Workshop 2, Smithy 15, Market 5, Farm 22, Warehouse 15, Wall 15, Timber 23, Iron 23, Clay 23, Hiding place 1).
The farm limit is active. Per farm level, 1000 units are supported.
  • 10 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 4000 points.
  • Coin academy.
  • 3-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Top player receives 100 premium points
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#874 Weekend constant nobles

Start: Dec 11,2010 12:00
End: Dec 13,2010 00:00
Description: Caution: Noblemen travel a maximum distance of 20 fields.
  • 30 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 3000 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
Player limit: 100
Victory conditions: Top player receives 100 premium points
Speed: 300
Unit speed: 0.8
Sleep mode: Yes
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#873 6-hour bash, no nobling

Start: Dec 11,2010 05:00
End: Dec 11,2010 11:00
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
  • 25 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Top player in Opponents Defeated as Attacker wins 100 premium points
Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 400
Unit speed: .5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#872 12-hour cluster

Start: Dec 10,2010 16:00
End: Dec 11,2010 04:00
Description: Caution: Noblemen travel a maximum distance of 15 fields.
  • 20 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Barbs and bonus villages grow to 3000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Top player receives 100 premium points
Speed: 300
Unit speed: .7
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#871 Midweek, attack gap - prize

Start: Dec 06,2010 15:00
End: Dec 10,2010 15:00
Description: Attack gap 50ms
Players start with increased building levels (HQ 10, Barracks 10, Stable 5, Workshop 1, Smithy 10, Market 1, Farm 12, Warehouse 10, Wall 10, Timber 15, Iron 15, Clay 15, Hiding place 1).
The farm limit is active. Per farm level, 2000 units are supported.
  • 30 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Coin academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Top player receives 200 premium points
Speed: 100
Unit speed: 1
Sleep mode: Yes
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#870 36 hours of 200x

Start: Dec 05,2010 02:00
End: Dec 06,2010 14:00
Description:
  • 30 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Top player receives 100 premium points
Speed: 200
Unit speed: 0.8
Sleep mode: Yes
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#869 Weekend round - prize

Start: Dec 04,2010 13:00
End: Dec 05,2010 01:00
Description:
  • 30 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Top player receives 100 premium points
Speed: 300
Unit speed: .6
Sleep mode: Yes
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#866 Bash, no nobling - prize

Start: Dec 04,2010 05:00
End: Dec 04,2010 12:00
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
  • 25 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Top player in Opponents Defeated as Attacker receives 100 premium points

Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 300
Unit speed: .6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated