Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [523] >525< [527] ... [620]

#1011 3 day 200x

Start: Jun 13,2011 01:00
End: Jun 16,2011 01:00
Description: Caution: The farm limit is active. Per farm level, 1500 units are supported.

  • 40 minutes beginner protection. Ratio protection active for the first 12 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 250 points.
  • Packet academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100
Victory conditions: Top player receives 100 premium points

Speed: 200
Unit speed: 0.5
Sleep mode: Yes
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1010 10 hour 400x

Start: Jun 12,2011 14:00
End: Jun 13,2011 00:00
Description: Caution: The farm limit is active. Per farm level, 2000 units are supported.

  • 25 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 2000 points.
  • Packet academy.
  • 7-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100
Victory conditions: Top player receives 100 premium points

Speed: 400
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1009 Championship - Round 3

Start: Jun 11,2011 13:00
End: Jun 12,2011 13:00
Description: Caution: Noblemen travel a maximum distance of 20 fields.

  • 30 minutes beginner protection. Ratio protection active for the first 5 hours (10 per cent).
  • Paladin active (no items)
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No extra barbarian villages are created. Barbs and advanced bonus villages grow to 4000 points.
  • Packet academy. Nobleman prices are constant.
  • 7-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
  • Attack gap 100ms. Support gap 100ms.
Player limit: 100
Victory conditions: Top player receives 100 premium points

This is a championship round. For details about championship rounds, please see this topic.
Speed: 100
Unit speed: 1
Sleep mode: Yes
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1008 Midweek round

Start: Jun 08,2011 12:00
End: Jun 11,2011 12:00
Description: Reduced map size

  • 40 minutes beginner protection. Ratio protection active for the first 1 days (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 2000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
  • Attack gap 50ms. Support gap 50ms.
Player limit: 100
Victory conditions: Top player receives 100 premium points

Speed: 140
Unit speed: 0.8
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1007 48 hours of 200x

Start: Jun 06,2011 11:00
End: Jun 08,2011 11:00
Description:
  • 30 minutes beginner protection. Ratio protection active for the first 16 hours (10 per cent).
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No extra barbarian villages are created. Barbs and advanced bonus villages grow to 1000 points.
  • Packet academy.
  • 5-member tribe limit.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100
Victory conditions: Top player receives 100 premium points

Speed: 200
Unit speed: 1
Sleep mode: Yes
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1006 10-hour cluster round

Start: Jun 06,2011 00:00
End: Jun 06,2011 10:00
Description: Caution: Noblemen travel a maximum distance of 15 fields.
The farm limit is active. Per farm level, 1000 units are supported.

  • 20 minutes beginner protection. Ratio protection active for the first 5 hours (10 per cent).
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Barbs and bonus villages grow to 1000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100
Victory conditions: Top player receives 100 premium points

Speed: 350
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1005 Championship - Round 2

Start: Jun 04,2011 11:00
End: Jun 05,2011 23:00
Description: Caution: The farm limit is active. Per farm level, 2000 units are supported.

  • Increased starting build: Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine.
  • 30 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 7-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
  • Attack gap 50ms. Support gap 50ms.
Player limit: 100
Victory conditions: Top player receives 100 premium points

This is a championship round. For details about championship rounds, please see this topic.
Speed: 250
Unit speed: 0.8
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1004 7-hour bash round, no nobling

Start: Jun 04,2011 03:00
End: Jun 04,2011 10:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 25 minutes beginner protection.
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit: 100
Victory conditions: Top player (in Opponents Defeated as Attacker) receives 100 premium points

Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 350
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1003 12 hours of 400x

Start: Jun 03,2011 14:00
End: Jun 04,2011 02:00
Description: Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • 10 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 4000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100
Victory conditions: Top player receives 100 premium points

Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1002 Midweek round

Start: May 30,2011 13:00
End: Jun 03,2011 13:00
Description:
  • 80 minutes beginner protection. Ratio protection active for the first 2 days (10 per cent).
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1000 points.
  • Coin academy.
  • 7-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100
Victory conditions: Top player receives 200 premium points

Speed: 100
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated