Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1015 8 Hour , Raised start .
Start: | Jun 18,2011 03:00 |
End: | Jun 18,2011 11:00 |
Description: | Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.45 minutes beginner protection. No paladinNo archers.Simple tech smithy.Fake limit active. Minimum attack force is 1 per cent of village points.Barbs and advanced bonus villages grow to 3000 points.Coin academy.2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.Ability to choose starting direction.Militia active to maximum 2 villages. Duration 1.0 hours. |
Player limit: | 100 |
Victory conditions: | Top Tribe receives 200 premium points
|
Speed: | 350 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1013 2 day 300x
Start: | Jun 16,2011 02:00 |
End: | Jun 18,2011 02:00 |
Description: | - 45 minutes beginner protection. Ratio protection active for the first 16 hours (10 per cent).
- Paladin active (no items)
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- No extra barbarian villages are created. Barbs and advanced bonus villages grow to 2500 points.
- Packet academy. Nobleman prices are constant.
- 5-member tribe limit. No leaving tribe.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 300 |
Unit speed: | 0.4 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1011 3 day 200x
Start: | Jun 13,2011 01:00 |
End: | Jun 16,2011 01:00 |
Description: | Caution: The farm limit is active. Per farm level, 1500 units are supported.
- 40 minutes beginner protection. Ratio protection active for the first 12 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and bonus villages grow to 250 points.
- Packet academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 200 |
Unit speed: | 0.5 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1010 10 hour 400x
Start: | Jun 12,2011 14:00 |
End: | Jun 13,2011 00:00 |
Description: | Caution: The farm limit is active. Per farm level, 2000 units are supported.
- 25 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and bonus villages grow to 2000 points.
- Packet academy.
- 7-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 400 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1009 Championship - Round 3
Start: | Jun 11,2011 13:00 |
End: | Jun 12,2011 13:00 |
Description: | Caution: Noblemen travel a maximum distance of 20 fields.
- 30 minutes beginner protection. Ratio protection active for the first 5 hours (10 per cent).
- Paladin active (no items)
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- No extra barbarian villages are created. Barbs and advanced bonus villages grow to 4000 points.
- Packet academy. Nobleman prices are constant.
- 7-member tribe limit. No attacking tribemates. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 100ms. Support gap 100ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
This is a championship round. For details about championship rounds, please see this topic. |
Speed: | 100 |
Unit speed: | 1 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1008 Midweek round
Start: | Jun 08,2011 12:00 |
End: | Jun 11,2011 12:00 |
Description: | Reduced map size
- 40 minutes beginner protection. Ratio protection active for the first 1 days (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and bonus villages grow to 2000 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 50ms. Support gap 50ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 140 |
Unit speed: | 0.8 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1007 48 hours of 200x
Start: | Jun 06,2011 11:00 |
End: | Jun 08,2011 11:00 |
Description: | - 30 minutes beginner protection. Ratio protection active for the first 16 hours (10 per cent).
- No paladin
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- No extra barbarian villages are created. Barbs and advanced bonus villages grow to 1000 points.
- Packet academy.
- 5-member tribe limit.
- Random starting location.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 200 |
Unit speed: | 1 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1006 10-hour cluster round
Start: | Jun 06,2011 00:00 |
End: | Jun 06,2011 10:00 |
Description: | Caution: Noblemen travel a maximum distance of 15 fields. The farm limit is active. Per farm level, 1000 units are supported.
- 20 minutes beginner protection. Ratio protection active for the first 5 hours (10 per cent).
- No paladin
- No archers.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Barbs and bonus villages grow to 1000 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 350 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1005 Championship - Round 2
Start: | Jun 04,2011 11:00 |
End: | Jun 05,2011 23:00 |
Description: | Caution: The farm limit is active. Per farm level, 2000 units are supported.
- Increased starting build: Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine.
- 30 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and bonus villages grow to 1500 points.
- Coin academy.
- 7-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 50ms. Support gap 50ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
This is a championship round. For details about championship rounds, please see this topic. |
Speed: | 250 |
Unit speed: | 0.8 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1004 7-hour bash round, no nobling
Start: | Jun 04,2011 03:00 |
End: | Jun 04,2011 10:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- 25 minutes beginner protection.
- No paladin
- Archers active.
- Simple tech smithy.
- Units outside villages cannot be scouted
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and bonus villages grow to 1500 points.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | Top player (in Opponents Defeated as Attacker) receives 100 premium points
Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details. |
Speed: | 350 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |