Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [520] >522< [524] ... [617]

#1015 8 Hour , Raised start .

Start: Jun 18,2011 03:00
End: Jun 18,2011 11:00
Description:
  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 45 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
  • Player limit: 100
    Victory conditions: Top Tribe receives 200 premium points

    Speed: 350
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1013 2 day 300x

    Start: Jun 16,2011 02:00
    End: Jun 18,2011 02:00
    Description:
    • 45 minutes beginner protection. Ratio protection active for the first 16 hours (10 per cent).
    • Paladin active (no items)
    • No archers.
    • 15-tech smithy (3 levels per technology).
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • No extra barbarian villages are created. Barbs and advanced bonus villages grow to 2500 points.
    • Packet academy. Nobleman prices are constant.
    • 5-member tribe limit. No leaving tribe.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    Player limit: 100
    Victory conditions: Top player receives 100 premium points

    Speed: 300
    Unit speed: 0.4
    Sleep mode: Yes
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1011 3 day 200x

    Start: Jun 13,2011 01:00
    End: Jun 16,2011 01:00
    Description: Caution: The farm limit is active. Per farm level, 1500 units are supported.

    • 40 minutes beginner protection. Ratio protection active for the first 12 hours (10 per cent).
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and bonus villages grow to 250 points.
    • Packet academy.
    • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    Player limit: 100
    Victory conditions: Top player receives 100 premium points

    Speed: 200
    Unit speed: 0.5
    Sleep mode: Yes
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1010 10 hour 400x

    Start: Jun 12,2011 14:00
    End: Jun 13,2011 00:00
    Description: Caution: The farm limit is active. Per farm level, 2000 units are supported.

    • 25 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and bonus villages grow to 2000 points.
    • Packet academy.
    • 7-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    Player limit: 100
    Victory conditions: Top player receives 100 premium points

    Speed: 400
    Unit speed: 1
    Sleep mode: No
    Account sitting: No
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1009 Championship - Round 3

    Start: Jun 11,2011 13:00
    End: Jun 12,2011 13:00
    Description: Caution: Noblemen travel a maximum distance of 20 fields.

    • 30 minutes beginner protection. Ratio protection active for the first 5 hours (10 per cent).
    • Paladin active (no items)
    • No archers.
    • 15-tech smithy (3 levels per technology).
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • No extra barbarian villages are created. Barbs and advanced bonus villages grow to 4000 points.
    • Packet academy. Nobleman prices are constant.
    • 7-member tribe limit. No attacking tribemates. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    • Attack gap 100ms. Support gap 100ms.
    Player limit: 100
    Victory conditions: Top player receives 100 premium points

    This is a championship round. For details about championship rounds, please see this topic.
    Speed: 100
    Unit speed: 1
    Sleep mode: Yes
    Account sitting: No
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1008 Midweek round

    Start: Jun 08,2011 12:00
    End: Jun 11,2011 12:00
    Description: Reduced map size

    • 40 minutes beginner protection. Ratio protection active for the first 1 days (10 per cent).
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and bonus villages grow to 2000 points.
    • Coin academy.
    • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    • Attack gap 50ms. Support gap 50ms.
    Player limit: 100
    Victory conditions: Top player receives 100 premium points

    Speed: 140
    Unit speed: 0.8
    Sleep mode: Yes
    Account sitting: Yes
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1007 48 hours of 200x

    Start: Jun 06,2011 11:00
    End: Jun 08,2011 11:00
    Description:
    • 30 minutes beginner protection. Ratio protection active for the first 16 hours (10 per cent).
    • No paladin
    • No archers.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • No extra barbarian villages are created. Barbs and advanced bonus villages grow to 1000 points.
    • Packet academy.
    • 5-member tribe limit.
    • Random starting location.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    Player limit: 100
    Victory conditions: Top player receives 100 premium points

    Speed: 200
    Unit speed: 1
    Sleep mode: Yes
    Account sitting: No
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1006 10-hour cluster round

    Start: Jun 06,2011 00:00
    End: Jun 06,2011 10:00
    Description: Caution: Noblemen travel a maximum distance of 15 fields.
    The farm limit is active. Per farm level, 1000 units are supported.

    • 20 minutes beginner protection. Ratio protection active for the first 5 hours (10 per cent).
    • No paladin
    • No archers.
    • Simple tech smithy.
    • Units outside villages cannot be scouted
    • Barbs and bonus villages grow to 1000 points.
    • Coin academy.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    Player limit: 100
    Victory conditions: Top player receives 100 premium points

    Speed: 350
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1005 Championship - Round 2

    Start: Jun 04,2011 11:00
    End: Jun 05,2011 23:00
    Description: Caution: The farm limit is active. Per farm level, 2000 units are supported.

    • Increased starting build: Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine.
    • 30 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and bonus villages grow to 1500 points.
    • Coin academy.
    • 7-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    • Attack gap 50ms. Support gap 50ms.
    Player limit: 100
    Victory conditions: Top player receives 100 premium points

    This is a championship round. For details about championship rounds, please see this topic.
    Speed: 250
    Unit speed: 0.8
    Sleep mode: Yes
    Account sitting: Yes
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1004 7-hour bash round, no nobling

    Start: Jun 04,2011 03:00
    End: Jun 04,2011 10:00
    Description: Caution: No nobling.
    The farm limit is active. Per farm level, 150 units are supported.

    • 25 minutes beginner protection.
    • No paladin
    • Archers active.
    • Simple tech smithy.
    • Units outside villages cannot be scouted
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and bonus villages grow to 1500 points.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia not active.
    Player limit: 100
    Victory conditions: Top player (in Opponents Defeated as Attacker) receives 100 premium points

    Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
    Speed: 350
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated