Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [495] >497< [499] ... [620]

#1337 No restart. No Noble restart.

Start: Dec 29,2011 13:50
End: Dec 30,2011 23:00
Description: Caution: ROUND STARTS AT 14:00. Noblemen travel a maximum distance of 100 fields.
The farm limit is active. Per farm level, 700 units are supported.

  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Coin academy.
  • 50-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 104
Victory conditions: Top player receives 100 premium points
Top tribe 3 members receive 30pp each.
Speed: 350
Unit speed: 0.7
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1332 4 Fixed tribes . No restarts or noble restarts.

Start: Dec 29,2011 12:30
End: Dec 29,2011 13:30
Description: ROUND STARTS AT 13:00 Caution: NO restarts. NO noble restarts. The farm limit is active. Per farm level, 700 units are supported.

  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 500 points.
  • Packet academy. Nobleman prices are constant and half price.
  • 50-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 104
Victory conditions: Top player receives 100 premium points. Top 3 players in winning tribe receive 30pp each.

Speed: 350
Unit speed: 0.7
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1331 King Of The Hill x 300

Start: Dec 27,2011 01:00
End: Dec 29,2011 12:00
Description: Caution: The farm limit is active. Per farm level, 700 units are supported.

  • Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
  • 40 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy.
  • 1-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100
Victory conditions:
  • The winner is the person holding the 'HILL' (a super village placed randomly on the world at around 01:00 on the 28th) at the end of the round.
  • PRIZE : 200pp
  • Speed: 300
    Unit speed: 0.6
    Sleep mode: No
    Account sitting: Yes
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1330 Christmas Round

    Start: Dec 24,2011 00:00
    End: Dec 27,2011 00:00
    Description:
    • 45 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
    • No paladin
    • 15-tech smithy (3 levels per technology).
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 2000 points.
    • Coin Academy.
    • 10-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    Player limit: 3000
    Victory conditions: Top player receives forum title 'Speed Santa 2011'

    Speed: 120
    Unit speed: 0.7
    Sleep mode: Yes
    Account sitting: Yes
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1334 3hr and a bit Solo BASH round x 400

    Start: Dec 23,2011 19:10
    End: Dec 23,2011 22:00
    Description: Caution: No nobling.
    The farm limit is active. Per farm level, 150 units are supported.

    • Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
    • 20 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 2000 points.
    • 1-member tribe limit. No outside support.
    • Random starting location.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    Player limit: 100
    Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
    Speed: 400
    Unit speed: 0.6
    Sleep mode: No
    Account sitting: No
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1328 6 hour x 400 Loopy Loyalty.

    Start: Dec 23,2011 11:00
    End: Dec 23,2011 17:00
    Description: Caution: The farm limit is active. Per farm level, 1000 units are supported.
    Noblemen reduce loyalty by 35 to 50 each time.

    • Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
    • 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
    • Paladin active (no items)
    • Archers active.
    • 15-tech smithy (3 levels per technology).
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 2000 points.
    • Coin academy.
    • 3-member tribe limit. No attacking tribemates. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 0.5 hours.
    Player limit: 100
    Victory conditions: Top player receives 100 premium points

    Speed: 400
    Unit speed: 0.6
    Sleep mode: No
    Account sitting: Yes
    Morale: No
    Rankings

    #1327 Midweek round

    Start: Dec 19,2011 10:00
    End: Dec 23,2011 10:00
    Description:
    • 90 minutes beginner protection. Ratio protection active for the first 12 hours (10 per cent).
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 1500 points.
    • Coin academy.
    • 5-member tribe limit.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 2.0 hours.
    Player limit: 100
    Victory conditions: Top player receives 200 premium points

    Speed: 150
    Unit speed: 0.6
    Sleep mode: Yes
    Account sitting: Yes
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1326 12 hour cluster round

    Start: Dec 18,2011 21:00
    End: Dec 19,2011 09:00
    Description: Caution: Noblemen travel a maximum distance of 15 fields.

    • 35 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
    • No paladin
    • No archers.
    • Simple tech smithy.
    • Barbs and advanced bonus villages grow to 700 points.
    • Packet academy.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    Player limit: 100
    Victory conditions: Top player receives 100 premium points

    Speed: 300
    Unit speed: 0.75
    Sleep mode: No
    Account sitting: Yes
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1325 6-hour bash, no nobling

    Start: Dec 18,2011 12:30
    End: Dec 18,2011 20:30
    Description: Caution: No nobling.
    The farm limit is active. Per farm level, 150 units are supported.

    • 25 minutes beginner protection.
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and bonus villages grow to 1500 points.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 6.0 hours.
    Player limit: 100
    Victory conditions: Top player (in Opponents Defeated as Attacker) receives 100 premium points

    Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
    Speed: 350
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1324 12 hour x 100

    Start: Dec 17,2011 23:00
    End: Dec 18,2011 11:00
    Description:
    • Increased starting build: Level 3 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
    • 60 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
    • No paladin
    • No archers.
    • 15-tech smithy (3 levels per technology).
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 1000 points.
    • Coin academy.
    • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Random starting location.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    Player limit: 100
    Victory conditions: Top player receives 100 premium points

    Speed: 300
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated