Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [578] >580< [582] ... [617]

#417 48 hours of 250

Start: Sep 08,2009 01:00
End: Sep 10,2009 01:00
Description: Players start with increased building levels (HQ 10, Barracks 10, Stable 5, Workshop 1, Smithy 10, Market 1, Farm 12, Warehouse 10, Wall 10, Timber 15, Iron 15, Clay 15, Hiding place 1).
  • 20 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Scouts can only scout units.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 250
Unit speed: .6
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#416 5-hour Bash, no nobling

Start: Sep 07,2009 19:00
End: Sep 08,2009 00:00
Description: Caution: Nobling is deactivated.
  • 25 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 3000 points.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.Details.
Speed: 350
Unit speed: .5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#415 10 hours of 350x Farm Limit

Start: Sep 07,2009 08:00
End: Sep 07,2009 18:00
Description: The farm limit is active. Per farm level, 1000 units are supported.
  • 20 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Scouts can only scout units.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy.
  • 3-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 350
Unit speed: .6
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#414 Week of 50x

Start: Aug 31,2009 08:30
End: Sep 07,2009 07:00
Description:
  • 30 minutes beginner protection.
  • Paladin with advanced weapons.
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy.
  • 10-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 50
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#413 8-hour 400x

Start: Aug 30,2009 22:00
End: Aug 31,2009 06:00
Description: Players start with increased building levels (HQ 15, Barracks 15, Stable 10, Workshop 2, Smithy 15, Market 5, Farm 22, Warehouse 15, Wall 15, Timber 23, Iron 23, Clay 23, Hiding place 1).
  • 10 minutes beginner protection.
  • Paladin with advanced weapons.
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 3-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: .7
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#412 Weekend Premium Round

Start: Aug 28,2009 21:00
End: Aug 30,2009 21:00
Description: The top player wins 3 premium points.
  • 30 minutes beginner protection.
  • Paladin (no weapons)
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 200
Unit speed: .5
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#411 5-hour Bash, no nobling

Start: Aug 28,2009 15:00
End: Aug 28,2009 20:00
Description: Caution: Nobling is deactivated
  • 25 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 3000 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.Details.
Speed: 350
Unit speed: .5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#410 10 hours of 300 20-40 nobles, Church

Start: Aug 28,2009 04:00
End: Aug 28,2009 14:00
Description: Noblemen reduce loyalty by 20 to 40 each time.

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
  • 20 minutes beginner protection.
  • Paladin with advanced weapons.
  • Archers on.
  • Simple tech smithy.
  • Church active.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 3-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 300
Unit speed: .8
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#409 36-hour Cluster, half-price nobles

Start: Aug 26,2009 15:00
End: Aug 28,2009 03:00
Description: Caution: Noblemen can travel a maximum distance of 15 fields.

  • 40 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 3500 points.
  • Coin academy. Noblemen cost half the usual amount.
  • 3-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 200
Unit speed: .5
Sleep mode: Yes
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#408 10 hours of 400

Start: Aug 26,2009 04:00
End: Aug 26,2009 14:00
Description:
  • Paladin with advanced weapons.
  • Archers on.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: .5
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated