Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1661 2 day x 50
Start: | Aug 01,2012 11:00 |
End: | Aug 03,2012 11:00 |
Description: | Caution: The farm limit is active. Per farm level, 2000 units are supported.
- 40 minutes beginner protection. Ratio protection active for the first 9 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 5000 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | Top player receives 100 premium points |
Speed: | 50 |
Unit speed: | 0.6 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1660 2 day x 250
Start: | Jul 30,2012 10:00 |
End: | Aug 01,2012 10:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
- 45 minutes beginner protection. Ratio protection active for the first 8 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 750 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | Top player receives 100 premium points |
Speed: | 250 |
Unit speed: | 0.5 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1659 loopy loyalty x 400
Start: | Jul 30,2012 01:00 |
End: | Jul 30,2012 09:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 35 to 50 each time.
- Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
- 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2000 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 0.5 hours.
|
Player limit: | 200 |
Victory conditions: | Top player receives 100 premium points |
Speed: | 400 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1658 solo 100% loyalty , Raised, 1 hour.
Start: | Jul 29,2012 23:00 |
End: | Jul 30,2012 00:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 100 to 100 each time.
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 20 Market, Level 20 Stable, Level 20 Wall, Level 15 Workshop, Level 5 Hiding place, Level 1 Academy.
- 5 minutes beginner protection.
- No paladin
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 10000 points.
- Coin academy.
- 1-member tribe limit.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 200 |
Victory conditions: | |
Speed: | 350 |
Unit speed: | 0.4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1657 12 hour x 200
Start: | Jul 29,2012 10:00 |
End: | Jul 29,2012 22:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 5 Timber camp, Level 5 Clay pit, Level 5 Iron mine.
- 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 3000 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 200 |
Victory conditions: | Top player receives 100 premium points |
Speed: | 200 |
Unit speed: | 0.3 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1655 24 hour x 250
Start: | Jul 28,2012 09:00 |
End: | Jul 29,2012 09:00 |
Description: | - 30 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
- No paladin
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2250 points.
- Coin academy.
- 5-member tribe limit.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | Top player receives 100 premium points |
Speed: | 250 |
Unit speed: | 0.5 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1654 10 hour x 300
Start: | Jul 27,2012 22:00 |
End: | Jul 28,2012 08:00 |
Description: | - 20 minutes beginner protection.
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Barbs and bonus villages grow to 3000 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 200 |
Victory conditions: | Top player receives 100 premium points |
Speed: | 300 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1653 5 Hour CAT x 300
Start: | Jul 27,2012 16:00 |
End: | Jul 27,2012 21:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 1000 units are supported.
- 25 minutes beginner protection.
- No paladin
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 200 |
Victory conditions: | Top player receives 100 premium points Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details. |
Speed: | 300 |
Unit speed: | 0.4 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1652 5 Hour BASH x 350
Start: | Jul 27,2012 10:00 |
End: | Jul 27,2012 15:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- 25 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 200 |
Victory conditions: | Top player (in Opponents Defeated as Attacker) receives 100 premium points Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details. |
Speed: | 350 |
Unit speed: | 0.5 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1651 2 day x 50
Start: | Jul 25,2012 09:00 |
End: | Jul 27,2012 09:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
- 45 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 750 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Victory conditions: | Top player receives 100 premium points. Rank 2 - 50pp |
Speed: | 50 |
Unit speed: | 0.8 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |