Brze runde

SDS ili brze runde su modificirana verzija originalne igre. One se igraju puno većom brzinom (npr. 120 puta), i traju između par sati i par tjedana.

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#1652 5 Hour BASH x 350

Početak: srp 27,2012 10:00
Završetak: srp 27,2012 15:00
Opis: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 25 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Maksimalni broj igrača: 200
Uvjeti za pobjedu Top player (in Opponents Defeated as Attacker) receives 100 premium points
Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Brzina: 350
Brzina jedinica: 0.5
Noćni modus: Ne
Čuvanje računa: Ne
Moral: Ne
Poredak » Poredak igrača
» Poredak plemena
» Poraženi protivnici igrača
» Poraženi protivnici plemena

#1651 2 day x 50

Početak: srp 25,2012 09:00
Završetak: srp 27,2012 09:00
Opis: Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
  • 45 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 750 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Uvjeti za pobjedu Top player receives 100 premium points. Rank 2 - 50pp
Brzina: 50
Brzina jedinica: 0.8
Noćni modus: Da
Čuvanje računa: Da
Moral: Da
Poredak » Poredak igrača
» Poredak plemena
» Poraženi protivnici igrača
» Poraženi protivnici plemena

#1650 2 day x 200

Početak: srp 23,2012 08:00
Završetak: srp 25,2012 08:00
Opis: Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
  • 30 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 250 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Uvjeti za pobjedu Top player receives 100 premium points, Rank 2 - 50pp
Brzina: 200
Brzina jedinica: 0.6
Noćni modus: Da
Čuvanje računa: Da
Moral: Da
Poredak » Poredak igrača
» Poredak plemena
» Poraženi protivnici igrača
» Poraženi protivnici plemena

#1649 6 hour x 275

Početak: srp 23,2012 01:00
Završetak: srp 23,2012 07:00
Opis: Caution: Noblemen travel a maximum distance of 200 fields.
The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
  • 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
Maksimalni broj igrača: 200
Uvjeti za pobjedu Top player receives 100 premium points
Brzina: 275
Brzina jedinica: 0.7
Noćni modus: Ne
Čuvanje računa: Ne
Moral: Ne
Poredak » Poredak igrača
» Poredak plemena
» Poraženi protivnici igrača
» Poraženi protivnici plemena

#1647 3 hour x 350

Početak: srp 22,2012 21:00
Završetak: srp 23,2012 00:00
Opis: Caution: Noblemen travel a maximum distance of 300 fields.
The farm limit is active. Per farm level, 150 units are supported.

  • 20 minutes beginner protection. Ratio protection active for the first 30 minutes (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Maksimalni broj igrača: 200
Uvjeti za pobjedu
Brzina: 350
Brzina jedinica: 0.5
Noćni modus: Ne
Čuvanje računa: Ne
Moral: Da
Poredak » Poredak igrača
» Poredak plemena
» Poraženi protivnici igrača
» Poraženi protivnici plemena

#1645 12 hour x 100

Početak: srp 22,2012 08:00
Završetak: srp 22,2012 20:00
Opis: Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • 60 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Maksimalni broj igrača: 200
Uvjeti za pobjedu Top player receives 100 premium points
Brzina: 100
Brzina jedinica: 0.4
Noćni modus: Ne
Čuvanje računa: Da
Moral: Da
Poredak » Poredak igrača
» Poredak plemena
» Poraženi protivnici igrača
» Poraženi protivnici plemena

#1644 6 hour loopy loyalty

Početak: srp 22,2012 01:00
Završetak: srp 22,2012 07:00
Opis: Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 35 to 50 each time.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
  • 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
Maksimalni broj igrača: 200
Uvjeti za pobjedu Top player receives 100 premium points
Brzina: 400
Brzina jedinica: 0.8
Noćni modus: Ne
Čuvanje računa: Da
Moral: Ne
Poredak » Poredak igrača
» Poredak plemena
» Poraženi protivnici igrača
» Poraženi protivnici plemena

#1641 3 hour x 250 Raised.

Početak: srp 21,2012 15:00
Završetak: srp 21,2012 18:00
Opis: Caution: Noblemen travel a maximum distance of 250 fields.
The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
  • 20 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 4000 points.
  • Packet academy. Nobleman prices are constant.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Maksimalni broj igrača: 200
Uvjeti za pobjedu
Brzina: 250
Brzina jedinica: 0.8
Noćni modus: Ne
Čuvanje računa: Ne
Moral: Da
Poredak » Poredak igrača
» Poredak plemena
» Poraženi protivnici igrača
» Poraženi protivnici plemena

#1639 *NO HAULS* 100% Loyalty. No Barb nobling.

Početak: srp 21,2012 00:00
Završetak: srp 21,2012 08:00
Opis:
Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 100 to 100 each time.
*NO HAULS*
*No nobling of barbarians*

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 20 Market, Level 20 Stable, Level 20 Wall, Level 15 Workshop, Level 5 Hiding place, Level 1 Academy.
  • 5 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 10000 points.
  • Coin academy.
  • 1-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Maksimalni broj igrača: 200
Uvjeti za pobjedu Top player receives 100 premium points
Brzina: 350
Brzina jedinica: 0.4
Noćni modus: Ne
Čuvanje računa: Ne
Moral: Ne
Poredak » Poredak igrača
» Poredak plemena
» Poraženi protivnici igrača
» Poraženi protivnici plemena

#1646 1 hour solo 100% loyalty.

Početak: srp 20,2012 16:00
Završetak: srp 20,2012 17:00
Opis:
  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 20 Stable, Level 1 Workshop.
  • 5 minutes beginner protection. Ratio protection active for the first 10 minutes (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow
  • Packet academy. Nobleman prices are constant.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
Uvjeti za pobjedu
Brzina: 400
Brzina jedinica: 1
Noćni modus: Ne
Čuvanje računa: Ne
Moral: Ne
Poredak » Poredak igrača
» Poredak plemena
» Poraženi protivnici igrača
» Poraženi protivnici plemena