Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1100 South Korea vs France - Third place playoff
#1099 Championship - Round 12
Start: | Aug 13,2011 13:00 |
End: | Aug 14,2011 11:00 |
Description: | - 40 minutes beginner protection.
- No paladin
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- No extra barbarian villages are created. Barbs and advanced bonus villages grow to 500 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
- Attack gap 50ms. Support gap 50ms.
- Noble restart is on (as per usual round settings)
|
Player limit: | 300 |
Victory conditions: | Top player receives 100 premium points
This is a championship round. For details about championship rounds, please see this topic. |
Speed: | 300 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1098 24 hours of 250x
Start: | Aug 12,2011 12:00 |
End: | Aug 13,2011 12:00 |
Description: | - 30 minutes beginner protection. Ratio protection active for the first 5 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and bonus villages grow to 1500 points.
- Coin academy.
- 5-member tribe limit.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 250 |
Unit speed: | 0.75 |
Sleep mode: | Yes |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1097 12 hours of 400x
Start: | Aug 11,2011 23:00 |
End: | Aug 12,2011 11:00 |
Description: | - 10 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- No paladin
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1000 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 0.5 hours.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1095 6 Hour
Start: | Aug 11,2011 16:00 |
End: | Aug 11,2011 22:00 |
Description: |
- Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
- 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
- Paladin active (no items)
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2000 points.
- Packet academy. Nobleman prices are constant.
- 3-member tribe limit. No attacking tribemates. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 0.5 hours.
- Attack gap 50ms. Support gap 50ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 400 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1092 1 v 1
Start: | Aug 11,2011 14:00 |
End: | Aug 11,2011 15:00 |
Description: | - Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 20 Stable, Level 1 Workshop.
- 5 minutes beginner protection. Ratio protection active for the first 10 minutes (10 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Packet academy. Nobleman prices are constant.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | |
Speed: | 300 |
Unit speed: | 1 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1091 2 day Raised start, Constant Nobles x350
Start: | Aug 09,2011 13:00 |
End: | Aug 11,2011 13:00 |
Description: | - Increased starting build: Level 20 HQ, Level 18 Farm, Level 15 Warehouse, Level 1 Rally point, Level 15 Barracks, Level 10 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 10 Stable.
- 30 minutes beginner protection. Ratio protection active for the first 7 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2000 points.
- Packet academy. Nobleman prices are constant.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 50ms. Support gap 50ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 350 |
Unit speed: | 1 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1090 6 hour CAT round .
Start: | Aug 09,2011 06:00 |
End: | Aug 09,2011 12:00 |
Description: | Caution: No nobling.
- Increased starting build: Level 4 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 15 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Barbs and bonus villages grow to 2000 points.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Player limit: | 100 |
Victory conditions: | Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.Top player receives 100 premium points
|
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1094 Crazy Nobles
Start: | Aug 09,2011 02:30 |
End: | Aug 09,2011 05:00 |
Description: | Caution: Noblemen travel a maximum distance of 300 fields. The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 10 to 40 each time.
No restart after nobling.
- Increased starting build: Level 15 HQ, Level 15 Farm, Level 15 Warehouse, Level 15 Barracks, Level 15 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 15 Stable.
- 25 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2000 points.
- Packet academy. Nobleman prices are constant.
- 1-member tribe limit. No attacking tribemates. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 0.3 hours.
- Attack gap 100ms. Support gap 100ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 250 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1093 5 Hour x 400
Start: | Aug 08,2011 20:30 |
End: | Aug 09,2011 01:30 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- 25 minutes beginner protection.
- No paladin
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and bonus villages grow to 1500 points.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 6.0 hours.
- Attack gap 20ms. Support gap 20ms.
|
Player limit: | 100 |
Victory conditions: | Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details. |
Speed: | 400 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |