Speedrunder

Speed runder er en modifikation af spillet, som f.eks. spilles 120 x hurtigere end normalt, runderne kan varierer fra en time til en uge.

[1] ... [564] >566< [568] ... [630]

#688 24 hours of 350x

Start: maj 20,2010 15:00
Slut: maj 21,2010 15:00
Beskrivelse: Players start with increased building levels (HQ 15, Barracks 15, Stable 10, Workshop 2, Smithy 15, Market 5, Farm 22, Warehouse 15, Wall 15, Timber 23, Iron 23, Clay 23, Hiding place 1).
  • 30 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 3000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Spillergrænse: 100
Vinderkrav:
Hastighed: 350
Enheds hastighed: .6
Sovemodul: Ja
Kontorepræsentation: Ja
Moral: Ja
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#687 Midweek 200x

Start: maj 17,2010 14:00
Slut: maj 20,2010 14:00
Beskrivelse:
  • 40 minutes beginner protection.
  • No paladin.
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1000 points.
  • Coin academy.
  • 7-member tribe limit.
  • Ability to choose starting direction.
Spillergrænse: 100
Vinderkrav:
Hastighed: 200
Enheds hastighed: .6
Sovemodul: Ja
Kontorepræsentation: Ja
Moral: Nej
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#686 12-hour cluster

Start: maj 17,2010 01:00
Slut: maj 17,2010 13:00
Beskrivelse: Caution: Noblemen travel a maximum distance of 15 fields.
Players start with increased building levels (HQ 10, Barracks 10, Stable 5, Workshop 1, Smithy 10, Market 1, Farm 12, Warehouse 10, Wall 10, Timber 15, Iron 15, Clay 15, Hiding place 1).
  • 15 minutes beginner protection.
  • Paladin with normal weapons.
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Spillergrænse: 100
Vinderkrav:
Hastighed: 300
Enheds hastighed: .6
Sovemodul: Nej
Kontorepræsentation: Ja
Moral: Ja
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#685 7-hour bash, no nobling

Start: maj 16,2010 17:00
Slut: maj 17,2010 00:00
Beskrivelse: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
  • 25 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 3000 points.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Spillergrænse: 100
Vinderkrav: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Hastighed: 350
Enheds hastighed: .5
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#684 24 hours, constant nobles

Start: maj 15,2010 16:00
Slut: maj 16,2010 16:00
Beskrivelse: The farm limit is active. Per farm level, 2000 units are supported.
  • 20 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Scouts can only scout units.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Coin academy. Nobleman prices are constant.
  • 5-member tribe limit.
  • Ability to choose starting direction.
Spillergrænse: 100
Vinderkrav:
Hastighed: 300
Enheds hastighed: .6
Sovemodul: Ja
Kontorepræsentation: Ja
Moral: Nej
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#683 10 hours of 400x

Start: maj 15,2010 05:00
Slut: maj 15,2010 15:00
Beskrivelse: Players start with increased building levels (HQ 10, Barracks 10, Stable 5, Workshop 1, Smithy 10, Market 1, Farm 12, Warehouse 10, Wall 10, Timber 15, Iron 15, Clay 15, Hiding place 1).
  • 10 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 4000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Spillergrænse: 100
Vinderkrav:
Hastighed: 400
Enheds hastighed: 0.6
Sovemodul: Nej
Kontorepræsentation: Ja
Moral: Nej
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#682 5-hour cat round

Start: maj 14,2010 23:00
Slut: maj 15,2010 04:00
Beskrivelse: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
  • 25 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Barbs and bonus villages grow to 2000 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Spillergrænse: 100
Vinderkrav: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
Hastighed: 350
Enheds hastighed: .4
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#681 5-hour bash

Start: maj 14,2010 17:00
Slut: maj 14,2010 22:00
Beskrivelse: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
  • 25 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 3000 points.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Spillergrænse: 100
Vinderkrav: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Hastighed: 350
Enheds hastighed: .5
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#680 Midweek 150x

Start: maj 10,2010 16:00
Slut: maj 14,2010 16:00
Beskrivelse:
  • 40 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Coin academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
Spillergrænse: 100
Vinderkrav:
Hastighed: 150
Enheds hastighed: .6
Sovemodul: Ja
Kontorepræsentation: Ja
Moral: Ja
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#679 5-hour cat round

Start: maj 10,2010 10:00
Slut: maj 10,2010 15:00
Beskrivelse: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
  • 15 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Barbs and bonus villages grow to 2000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Spillergrænse: 100
Vinderkrav: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
Hastighed: 350
Enheds hastighed: .4
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
Ranglister » Spillerrangliste
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» Spiller modstandere besejret
» Stamme modstandere besejret