Speedrunder
Speed runder er en modifikation af spillet, som f.eks. spilles 120 x hurtigere end normalt, runderne kan varierer fra en time til en uge.
#1155 5 hour CAT x 400
Start: | sep. 15,2011 14:00 |
Slut: | sep. 15,2011 19:00 |
Beskrivelse: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported.
- Increased starting build: Level 4 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 15 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- No extra barbarian villages are created. Barbs and bonus villages grow to 2000 points.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
|
Spillergrænse: | 100 |
Vinderkrav: | Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.Top player receives 100 premium points
|
Hastighed: | 400 |
Enheds hastighed: | 0.6 |
Sovemodul: | Nej |
Kontorepræsentation: | Nej |
Moral: | Nej |
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#1154 12 hour Cluster x300
Start: | sep. 15,2011 01:00 |
Slut: | sep. 15,2011 13:00 |
Beskrivelse: | Caution: Noblemen travel a maximum distance of 10 fields.
- 40 minutes beginner protection. Ratio protection active for the first 4 hours (5 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Barbs and bonus villages grow to 3000 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
Spillergrænse: | 100 |
Vinderkrav: | Top player receives 100 premium points
|
Hastighed: | 300 |
Enheds hastighed: | 0.7 |
Sovemodul: | Nej |
Kontorepræsentation: | Ja |
Moral: | Ja |
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#1153 1 Hour 1v1 .
Start: | sep. 14,2011 23:00 |
Slut: | sep. 15,2011 00:00 |
Beskrivelse: | Caution: Noblemen travel a maximum distance of 25 fields.
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 20 Stable, Level 1 Workshop.
- 5 minutes beginner protection. Ratio protection active for the first 10 minutes (10 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Packet academy. Nobleman prices are constant.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
|
Spillergrænse: | 100 |
Vinderkrav: | |
Hastighed: | 300 |
Enheds hastighed: | 1 |
Sovemodul: | Nej |
Kontorepræsentation: | Nej |
Moral: | Nej |
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#1152 2 day x 200.
Start: | sep. 12,2011 22:00 |
Slut: | sep. 14,2011 22:00 |
Beskrivelse: | Caution: Noblemen travel a maximum distance of 25 fields.
- 40 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Barbs and bonus villages grow to 666 points.
- Packet academy. Nobleman prices are constant.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 100ms. Support gap 0ms.
|
Spillergrænse: | 100 |
Vinderkrav: | Top player receives 100 premium points
|
Hastighed: | 200 |
Enheds hastighed: | 0.8 |
Sovemodul: | Ja |
Kontorepræsentation: | Ja |
Moral: | Ja |
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#1151 24 hour x 300
Start: | sep. 11,2011 21:00 |
Slut: | sep. 12,2011 21:00 |
Beskrivelse: | Caution: Noblemen travel a maximum distance of 50 fields.
- 30 minutes beginner protection. Ratio protection active for the first 12 hours (5 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 50ms. Support gap 50ms.
|
Spillergrænse: | 100 |
Vinderkrav: | Top player receives 100 premium points
|
Hastighed: | 300 |
Enheds hastighed: | 0.7 |
Sovemodul: | Ja |
Kontorepræsentation: | Ja |
Moral: | Nej |
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#1149 6 hour Loopy Loyalty.
Start: | sep. 11,2011 14:00 |
Slut: | sep. 11,2011 20:00 |
Beskrivelse: | Caution: Noblemen travel a maximum distance of 50 fields. The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 35 to 50 each time.
- 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
- Paladin active (no items)
- No archers.
- 15-tech smithy (3 levels per technology).
- Church active.
- Barbs and advanced bonus villages grow to 2000 points.
- Coin academy.
- 10-member tribe limit. No attacking tribemates. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 0.5 hours.
- Attack gap 200ms. Support gap 200ms.
|
Spillergrænse: | 100 |
Vinderkrav: | Top player receives 100 premium points
|
Hastighed: | 400 |
Enheds hastighed: | 0.3 |
Sovemodul: | Nej |
Kontorepræsentation: | Nej |
Moral: | Ja |
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#1148 3 hour x 400
Start: | sep. 11,2011 10:00 |
Slut: | sep. 11,2011 13:00 |
Beskrivelse: | Caution: Noblemen travel a maximum distance of 50 fields. The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 25 to 35 each time.
- Increased starting build: Level 3 HQ, Level 3 Farm, Level 3 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 20 minutes beginner protection. Ratio protection active for the first 1 hours (5 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 2000 points.
- Packet academy. Nobleman prices are constant.
- 10-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
|
Spillergrænse: | 100 |
Vinderkrav: | |
Hastighed: | 400 |
Enheds hastighed: | 0.8 |
Sovemodul: | Nej |
Kontorepræsentation: | Nej |
Moral: | Nej |
Ranglister | » Spillerrangliste » Stammerangliste » Spiller modstandere besejret » Stamme modstandere besejret |
#1146 3 hour x 350.
Start: | sep. 11,2011 06:00 |
Slut: | sep. 11,2011 09:00 |
Beskrivelse: | Caution: Noblemen travel a maximum distance of 50 fields. The farm limit is active. Per farm level, 150 units are supported.
- 20 minutes beginner protection. Ratio protection active for the first 30 minutes (10 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1000 points.
- Packet academy.
- 10-member tribe limit. No attacking tribemates. No outside support.
- Ability to choose starting direction.
- Militia not active.
- Attack gap 50ms. Support gap 50ms.
|
Spillergrænse: | 100 |
Vinderkrav: | |
Hastighed: | 350 |
Enheds hastighed: | 0.5 |
Sovemodul: | Nej |
Kontorepræsentation: | Nej |
Moral: | Ja |
Ranglister | » Spillerrangliste » Stammerangliste » Spiller modstandere besejret » Stamme modstandere besejret |
#1145 Mini Cluster !! x 400
Start: | sep. 10,2011 23:00 |
Slut: | sep. 11,2011 05:00 |
Beskrivelse: | Caution: Noblemen travel a maximum distance of 8 fields. The farm limit is active. Per farm level, 150 units are supported. Noblemen reduce loyalty by 35 to 45 each time.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 45 minutes beginner protection. Ratio protection active for the first 1 hours (5 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- No extra barbarian villages are created. Barbs and advanced bonus villages grow to 3000 points.
- Packet academy. Nobleman prices are constant.
- 2-member tribe limit.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 0.5 hours.
|
Spillergrænse: | 100 |
Vinderkrav: | Top tribe wins . Each member receives 50 premium points each
|
Hastighed: | 400 |
Enheds hastighed: | 0.3 |
Sovemodul: | Nej |
Kontorepræsentation: | Nej |
Moral: | Ja |
Ranglister | » Spillerrangliste » Stammerangliste » Spiller modstandere besejret » Stamme modstandere besejret |
#1144 3 Hour x 350.
Start: | sep. 10,2011 19:00 |
Slut: | sep. 10,2011 22:00 |
Beskrivelse: | Caution: Noblemen travel a maximum distance of 150 fields. The farm limit is active. Per farm level, 150 units are supported.
- Increased starting build: Level 3 HQ, Level 2 Farm, Level 3 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 20 minutes beginner protection. Ratio protection active for the first 30 minutes (10 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Packet academy.
- 10-member tribe limit. No attacking tribemates. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 0.5 hours.
- Attack gap 50ms. Support gap 50ms.
|
Spillergrænse: | 100 |
Vinderkrav: | Top player receives 100 premium points
|
Hastighed: | 400 |
Enheds hastighed: | 0.8 |
Sovemodul: | Nej |
Kontorepræsentation: | Nej |
Moral: | Ja |
Ranglister | » Spillerrangliste » Stammerangliste » Spiller modstandere besejret » Stamme modstandere besejret |